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“I make 3 copies of Syr Konrad…” | Worst Possible Commander Show episode 119

CovertGoBlue

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Leonardo da Vinci

    Leonardo da Vinci

    Builds an artifact-centric board by exiling artifacts from the graveyard to create 0/2 Thopter copies of them, leveraging powerful artifact effects and generating value through repeated artifact token creation.

  • Hinata, Dawn-Crowned

    Hinata, Dawn-Crowned

    Reduces the cost of spells based on targets and increases opponents' spell costs, while stealing permanents using Reality Spasm and Willbreaker to disrupt opponents and control the board.

  • Drivnod, Carnage Dominus

    Drivnod, Carnage Dominus

    Utilizes sacrifice and aristocrats mechanics, draining opponents’ life through creatures like Vengeful Ripper and sacrificing creatures to gain incremental advantage and board control.

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

    Forces opponents to sacrifice creatures each turn, drawing cards and generating advantage through sacrifice synergies, while filling graveyards and stealing key creatures for additional pressure.

Gameplay Insights

  • 1

    Leonardo da Vinci’s ability to exile artifacts from the graveyard and create artifact token copies was a pivotal engine, allowing for repeated value generation and board presence despite opponents’ removal or sacrifice effects.

  • 2

    Braids’ forced sacrifice trigger created tension and forced opponents to make difficult decisions, enabling card draw and fueling graveyard synergies that Leonardo exploited for artifact copying.

  • 3

    Hinata’s use of Reality Spasm and Willbreaker to steal permanents was a strong disruptive tool that slowed the sacrifice decks and limited their aggression.

  • 4

    Blake’s slow but steady aristocrats-style sacrifice plan provided constant life drain pressure, which synergized well with Braids’ forced sacrifices but was vulnerable to Hinata’s control effects.

  • 5

    The interplay of graveyard recursion, artifact token creation, and sacrifice effects created a dynamic midgame where players had to carefully manage resources and timing to maintain control.

Notable Cards

  • Leonardo da Vinci

    Leonardo da Vinci

  • Willbreaker

    Willbreaker

  • Reality Spasm

    Reality Spasm

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

  • Reassembling Skeleton

    Reassembling Skeleton

  • Black Market

    Black Market

  • Reliquary Tower

    Reliquary Tower

Summary

The game opened with players setting up their respective mana bases and early board presence, with minimal interactions in the first few turns. Leonardo da Vinci's artifact-focused deck began to build momentum by creating 0/2 Thopter tokens that copied powerful artifacts, including Portal to Phyxia, which forced opponents to sacrifice creatures and allowed the player to reanimate creatures from any graveyard. Meanwhile, Ben’s Hinata, Dawn-Crowned deck aimed to manipulate spell costs and control the board by stealing permanents using Reality Spasm and Willbreaker, creating a taxing environment for opponents. Blake piloted a sacrifice-heavy Aristocrats-style deck with Drivnod, Carnage Dominus, leveraging creatures like Vengeful Ripper to drain opponents steadily. Shea’s Braids, Arisen Nightmare deck synergized with the sacrifice theme by forcing players to sacrifice creatures and drawing cards, increasing hand advantage while pressuring opponents with resource denial. Key turning points included Braids' activation causing multiple players to sacrifice creatures, which fueled graveyard-based strategies and card draw. Leonardo’s artifact token creation turned the tide by flooding the board with copies of impactful artifacts, disrupting opponents’ plans. Hinata’s taxing mechanics and stealing of creatures slowed down Blake and Shea’s sacrifice synergies, while Blake steadily drained life through sacrifice and Aristocrats effects. The interplay between graveyard theft, artifact token production, and sacrifice mechanics created a layered strategic game where board control and tempo swings dictated the flow. The game’s win condition revolved around either overwhelming opponents with artifact tokens and reanimated creatures or out-valuing them through incremental sacrifice damage and card advantage, leading to a dynamic and complex midgame.

Description

Format - Commander / EDH Newest set - Bloomburrow Commanders - Leonardo da Vinci Drivnod, Carnage Dominus Braids, Arisen Nightmare Hinata, Dawn-Crowned

Decklists: CGB: www.moxfield.com/decks/hgh3fkTtN0G_AlId7Rf_Tw Blake: www.moxfield.com/decks/evXGLQyzqUu01Lz_KA-i8Q Ben: www.moxfield.com/decks/hZj1YpPjNUmxHxQ2d6dqgA Shea: www.moxfield.com/decks/72mkeMW31Uq1Ccj25rxGwg

Chapters Intro: 00:00 Gameplay: 06:12 Outro: 38:23

Promo Code WORST for 5% off at CoolStuffInc.com www.coolstuffinc.com

Ultimate Guard - tinyurl.com/UGCGB

Discord - discord.gg/MXt3DEP

Shea’s Stream: twitch.tv/sheamuffin

Twitter: CGB: @covertgoblue Blake: @blake_mtg Ben: @GreedLordMTG Shea: @TheWorstShea

Title Music by Sam Plotkin - www.samplotkinmusic.com Additional music by Rattlesnake Logo design by HolyMTG - [email protected] Twitter @HolyMTG Worst Possible Commander Show Logo design by Brent Kruscke

A commander show focused on bringing great in-person paper gameplay. This show features a consistent cast, including Covertgoblue.

Unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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