I Hate Your Deck #131 Grist v Electro v Wraith v Nethroi  || Commander Gameplay MTG EDH thumbnail Blurred backdrop thumbnail

I Hate Your Deck #131 Grist v Electro v Wraith v Nethroi || Commander Gameplay MTG EDH

I Hate Your Deck profile icon
I Hate Your Deck 132 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Electro, Assaulting Battery

    Electro, Assaulting Battery

    Generate and retain red mana through casting instants and sorceries to build up a storm-like effect and burn opponents with large damage spells.

  • Grist, Voracious Larva // Grist, the Plague Swarm

    Grist, Voracious Larva

    Mill creatures into the graveyard and use graveyard recursion to flip the commander into a planeswalker that creates insect tokens and destroys problematic permanents, eventually overwhelming opponents with a swarm.

  • Nethroi, Apex of Death

    Nethroi, Apex of Death

    Fill the graveyard with creature cards and use mutate to return a large number of creatures with total power 10 or less back onto the battlefield, creating a formidable board presence.

  • Wraith, Vicious Vigilante

    Wraith, Vicious Vigilante

    Play a Voltron-style deck with equipment and auras to build a large, unblockable commander dealing double strike damage, supported by control spells to protect the commander and disrupt opponents.

Gameplay Insights

  • 1

    Electro's ability to store unspent red mana at the end of steps and phases allowed for explosive turns with multiple spells and high storm counts.

  • 2

    Grist’s transformation mechanic triggered by casting creatures from the graveyard or returning them from it provided resilience and a steady generation of insect tokens.

  • 3

    Nethroi’s mutate ability was a pivotal method to return a large board state from the graveyard, which was key to swinging the game in his favor.

  • 4

    Wraith’s unblockable and double strike abilities combined with control spells required opponents to quickly deal with her before she could close out the game through commander damage.

  • 5

    Opposition Agent was used effectively to disrupt tutors, limiting the tutoring power of opponents and slowing down their game plans.

  • 6

    Players utilized key tutors like Open the Armory and Enlightened Tutor to find critical auras and equipment to protect and enhance their commanders.

Notable Cards

  • Electro, Assaulting Battery

    Electro, Assaulting Battery

  • Grist, Voracious Larva // Grist, the Plague Swarm

    Grist, Voracious Larva // Grist, the Plague Swarm

  • Nethroi, Apex of Death

    Nethroi, Apex of Death

  • Wraith, Vicious Vigilante

    Wraith, Vicious Vigilante

  • Opposition Agent

    Opposition Agent

  • Open the Armory

    Open the Armory

  • Combat Research

    Combat Research

  • Fierce Guardianship

    Fierce Guardianship

  • Enlightened Tutor

    Enlightened Tutor

  • Windswept Heath

    Windswept Heath

  • Underground Mortuary

    Underground Mortuary

Gameplay Summary

The game started with each player establishing their board and early mana bases, setting the stage for their respective strategies.

Electro, Assaulting Battery aimed to generate and retain red mana to cast multiple spells and build a storm count, looking to burn opponents out with repeated instant and sorcery spells.

Grist, Voracious Larva utilized graveyard recursion by milling creatures into the graveyard and transforming to its planeswalker side to generate insect tokens and disrupt opponents' artifacts and enchantments.

Nethroi, Apex of Death focused on filling the graveyard with powerful creatures, then using mutate to bring them back to the battlefield for a massive board presence.

Wraith, Vicious Vigilante played a Voltron-style control game, equipping and protecting the commander with auras and equipment to win through commander damage while holding back opponents with control elements.

Watch on YouTube