3 GAMES OF CEDH with GOLDSABERTOOTH + DOOT LOOT || OB NIX x ROG SI x ROCCO x TYMNA THRAS + more! thumbnail Blurred backdrop thumbnail
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3 GAMES OF CEDH with GOLDSABERTOOTH + DOOT LOOT || OB NIX x ROG SI x ROCCO x TYMNA THRAS + more!

Wizards & Warlocks


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Ob Nixilis, Captive Kingpin

    Ob Nixilis, Captive Kingpin

    Uses efficient ramp and card draw to fuel discard and removal spells, aiming to control the board while assembling a combo finish with graveyard and artifact synergies.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Aggressive creature-based deck that leverages fast mana and disruptive creatures to apply pressure early and maintain board control.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    Focused on artifact synergy and recursion, using artifact tutors and disruption to control the game state and set up combos.

  • Rocco, Cabaretti Caterer

    Rocco, Cabaretti Caterer

    Midrange value deck leveraging unique abilities and ramp to generate card advantage and disrupt opponents, aiming for a slow but steady win.

  • Tymna the Weaver Thrasios, Triton Hero

    Tymna the Weaver and Thrasios, Triton Hero

    Classic partner combo deck that utilizes efficient card draw and ramp to assemble combos quickly, often leveraging infinite mana or card advantage engines.

  • Dihada, Binder of Wills

    Dihada, Binder of Wills

    Focused on controlling opponents' resources through stealing and disruption, building advantage via tempo plays and locking down the board.

  • Etali, Primal Conqueror // Etali, Primal Sickness

    Etali, Primal Conqueror

    Aggressive commander that ramps into big creatures and uses combat damage triggers to disrupt opponents' hands and gain card advantage.

Gameplay Insights

  • 1

    The first game’s early Rhystic Study established crucial card advantage and mana ramp that enabled a rapid combo kill via self-mill and artifact recursion.

  • 2

    Using Brain Freeze as a mill engine combined with Lion's Eye Diamond and Present in the Breach created a lethal loop that ended the game decisively.

  • 3

    In-game responses like casting Deadly Rollick on a key artifact to prevent opponents from gaining tempo showed the importance of timing in disruption.

  • 4

    Players balanced mana usage between casting threats and holding up interaction, demonstrating cEDH’s delicate resource management.

  • 5

    The use of Grim Monolith and fast mana artifacts allowed for explosive turns, but also required careful sequencing to avoid losing tempo.

  • 6

    Applying pressure with creatures like Firebrand Archer while managing life loss underscored the aggressive midrange strategies against combo decks.

  • 7

    Tutoring for specific combo pieces or answers at critical moments was a consistent theme, reflecting the high-powered nature of these decks.

Notable Cards

  • Rhystic Study

    Rhystic Study

  • Brain Freeze

    Brain Freeze

  • Lion's Eye Diamond

    Lion's Eye Diamond

  • Mystic Remora

    Mystic Remora

  • Firebrand Archer

    Firebrand Archer

  • Deadly Rollick

    Deadly Rollick

  • Desperate Ritual

    Desperate Ritual

  • Enlightened Tutor

    Enlightened Tutor

  • Grim Monolith

    Grim Monolith

  • Arcane Signet

    Arcane Signet

  • Ancient Tomb

    Ancient Tomb

Gameplay Summary

The gameplay featured three intense cEDH matches showcasing aggressive and combo-oriented decks.

In the first game, the early ramp and card advantage from a turn one Rhystic Study enabled a fast combo kill by milling with a Brain Freeze and then leveraging Lion's Eye Diamond and Present in the Breach to win.

This game highlighted the power of tight early disruption combined with a quick combo finish.

The second game saw a battle of resource management and interaction, with players deploying a mixture of fast mana artifacts, removal spells, and tutors to establish board presence.

Ob Nixilis's deck utilized efficient mana acceleration and card draw engines, while opponents applied pressure with creatures like Firebrand Archer and strategic spells such as Twister to disrupt plans.

The game featured key plays such as casting Ob Nixilis with backup mana rocks and managing threats through removal like Deadly Rollick, illustrating a tense mid-game standoff.

The third game, though less detailed in the transcript, likely continued the trend of high-powered plays involving the commanders Ob Nixilis, Etali, Dihada, and Rocco, with players vying for control and combo opportunities in a typical cEDH fashion.

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