Deck Strategies
Jodah, Archmage Eternal
Utilizes a five-color gate theme to ramp and assemble a critical mass of lands, enabling powerful spells and combos via crop rotation and recursion with Eternal Witness and Mending of Dominaria.
Zada, Hedron Grinder
Employs aggressive goblin tribal strategies, cheating out goblins with Goblin Lackey and maximizing damage with combat tricks and anthem effects to overwhelm opponents quickly.
Slimefoot, the Stowaway
Builds a board of saproling tokens and accumulates spore counters to sacrifice creatures for damage and life gain, leveraging cards like Parallel Lives and Revelant Riches.
Vial Smasher the Fierce / Thrasios, Triton Hero
Focuses on card draw and spellcasting synergy, utilizing low-cost activations with Training Grounds and tutoring effects to find combo pieces and maintain control over the game.
Gameplay Insights
- 1
Zada's deck leveraged Goblin Lackey to cheat out goblins early and used multiple combat tricks to push through large amounts of damage quickly, including double strike and anthem effects.
- 2
Dean's Slimefoot deck capitalized on spore counters and token doubling effects like Parallel Lives to create a resilient board state that could both gain life and deal damage through sacrifice.
- 3
Adam's repeated use of Crop Rotation and Mending of Dominaria allowed him to fetch and recycle lands, facilitating his five-color mana base necessary for his gate-focused strategy and combos.
- 4
Drew's use of Training Grounds to reduce activation costs on Thrasios allowed him to efficiently draw and discard cards, tutoring for key combo pieces such as Vampiric Tutor, maintaining card advantage.
- 5
A misunderstanding about Renegade Tactics led to incorrect blocking decisions by opponents, illustrating the importance of clear rules knowledge in multiplayer interactions.
- 6
Adam deployed Propaganda to slow down aggression from Zada's goblin swarm, buying time to set up his combo pieces and defensive board presence.
- 7
Zada’s player maximized card draw off Renegade Tactics triggers, drawing five cards for a single red mana, demonstrating strong value generation from a single spell.
Notable Cards
Goblin Lackey
Parallel Lives
Crop Rotation
Eternal Witness
Chromatic Lantern
Renegade Tactics
Vampiric Tutor
Training Grounds
Propaganda
Kindled Fury
Titan's Strength
Run Amok
Summary
The game featured a dynamic multiplayer Commander match involving five different decks led by Jodah, Zada, Slimefoot, Vial Smasher with Thrasios, and another player. Early turns focused on ramping and board development, with players deploying key creatures and utility lands. Zach's Zada deck aggressively pushed damage early using Goblin Lackey to cheat out powerful goblins and utilizing combat tricks to maximize damage output. Dean’s Slimefoot deck built up spore counters and token generation through cards like Elvish Farmer and Parallel Lives, aiming to leverage sacrifice synergies and life gain. Adam’s Jodah deck pursued a land-hate and combo-oriented strategy, cycling through gates and utilizing cards like Crop Rotation and Mending of Dominaria to establish a strong mana base and find critical pieces. Drew’s Vial Smasher and Thrasios deck focused on card advantage and combo potential, casting powerful spells with the help of Training Grounds to reduce activation costs and tutoring for key combo pieces.