Deck Strategies
Valgavoth, Harrower of Souls
The Archenemy deck leverages scheme cards to generate resources and deal widespread damage, while Valgavoth grows stronger by dealing damage to opponents and drawing cards. The deck applies constant pressure through aggressive creatures and direct damage, aiming to overwhelm opponents quickly in the 3v1 format.
Aminatou, Veil Piercer
This deck focuses on casting enchantments for their Miracle cost, aiming to generate value through enchantment synergies and tempo plays, supporting control and incremental advantage across the game.
Zimone, Mystery Unraveler
A landfall and manifest-themed deck that benefits from playing lands and manipulating the graveyard. The deck focuses on board development through creatures and spells triggered by land plays and graveyard interactions.
Winter, Cynical Opportunist
A mill and reanimation deck that fills the graveyard with permanents and reanimates them with finality counters to gain board presence. The deck aims to control the game through disruption and recursion, turning graveyard resources into threats.
Gameplay Insights
- 1
Valgavoth's ability to put +1/+1 counters and draw cards whenever opponents lose life was pivotal in maintaining card advantage and board presence.
- 2
The Archenemy schemes effectively accelerated resource generation and dealt damage, allowing the Archenemy to act aggressively from the start.
- 3
Rampaging Ferocidon's new wording punishing opponents for casting creatures created a taxing board state for the opponents to navigate.
- 4
Winter's death touch and delirium mechanics enabled a strong mill and reanimation synergy, providing resilience against the Archenemy's aggression.
- 5
The use of counterspells by the blue player slowed the Archenemy's attempts to deploy their threats but was insufficient to stop the overall momentum.
- 6
Quick deployment of Mogis, God of Slaughter added additional pressure by punishing opponents for taking damage, synergizing well with Valgavoth’s damage triggers.
Notable Cards
Valgavoth, Harrower of Souls
Rampaging Ferocidon
Mogis, God of Slaughter
Winter, Cynical Opportunist
Thought Vessel
Summary
The game started with the Archenemy player, piloting Valgavoth, Harrower of Souls, immediately leveraging the Archenemy schemes to gain an early advantage by generating treasure tokens and dealing damage to all opponents. Valgavoth's ability to grow through damage dealt and card draw fueled a rapid acceleration of pressure on the three opponents. Early board development included deploying Rampaging Ferocidon to punish creature plays and Mogis, God of Slaughter to further threaten the opponents. The Archenemy's aggressive strategy quickly put the opponents on the defensive, with significant commander damage dealt in the first few turns. The opposing team, consisting of Aminatou, Veil Piercer; Zimone, Mystery Unraveler; and Winter, Cynical Opportunist, focused on their respective strategies, including enchantment-based Miracle casting, landfall and manifest mechanics, and a mill/reanimation plan. Winter’s commander facilitated milling into the graveyard and reanimating permanents with finality counters, while Zimone used landfall triggers and graveyard synergy to maintain board presence. Aminatou aimed to reduce enchantment costs but was limited early on. Despite some disruption from counterspells and careful plays, the Archenemy’s continuous application of pressure through schemes and creatures kept the opponents scrambling to stabilize. The Archenemy’s ability to escalate threats quickly through schemes and efficient creatures was a critical turning point, setting up a fast-paced game where the opponents needed to coordinate to survive.