Deck & Commander Strategies

Vivi Ornitier
Utilizes storm mechanics to grow his commander, dealing incremental damage and aiming to clear the board or win through massive storm turns.

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
An aristocrat-style deck focused on sacrificing creatures to drain opponents' life, draw cards, and control the board through attrition.

Cloud, Ex-SOLDIER
A voltron strategy that pumps up Cloud with equipment and combat damage triggers to deal heavy damage in combat.

Celes, Rune Knight
Leverages discard and reanimation synergies to refill the board with large creatures, gaining incremental value from creatures entering from the graveyard.
Gameplay Insights
- 1
Vivi’s use of Gearson Star combined with Sigil of Sleep allowed for repeated bouncing of opponents’ creatures, disrupting their early board development while triggering storm damage.
- 2
Sephiroth’s Priest of Forgotten Gods and sacrifice outlets steadily pressured opponents and enabled card draw, setting up for a strategic board wipe with Wrath of God to reset the game state.
- 3
Cloud’s inclusion of flying creatures with menace and equipment cost reduction provided strong early combat presence, allowing for targeted damage and incremental counter buildup.
- 4
Celes effectively used her discard and draw ability on ETB to filter cards and fuel her reanimation plan, though she struggled to maintain a consistent board presence due to early pressure.
- 5
The announcement of an impending board wipe by Sephiroth forced players to reconsider their board commitments, highlighting the importance of timing and threat assessment in multiplayer Commander.
Notable Cards
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Sigil of Sleep
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Priest of Forgotten Gods
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Wrath of God
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Zack Fair
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Crowded Crypt
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Esper Sentinel
Gameplay Summary
The game featured four players each piloting a unique Final Fantasy-themed Commander deck, showcasing varied strategies such as storm, voltron, aristocrat sacrifice, and reanimation.
Vivi Ornitier's deck leveraged storm mechanics to grow his commander and deal incremental damage, aiming to nuke the board through repeated triggers.
Sephiroth's aristocrat-style deck capitalized on creature sacrifice to drain opponents' life and draw cards, applying pressure through attrition and incremental life loss.
Cloud's voltron deck focused on enhancing his commander with equipment and combat damage triggers to deliver massive swings.
Meanwhile, Celes' deck employed discard and reanimation synergies to refill the board with large creatures and gain incremental advantages from creatures returning from the graveyard. Early turns were marked by careful land drops and setup plays, with each player establishing their board presence.
Vivi made early use of Gearson Star combined with enchantments to bounce opponents' creatures and chip away life totals.
Sephiroth steadily built up with Priest of Forgotten Gods and sacrifice outlets, warning others of impending board wipes.
Cloud deployed creatures with flying and menace and equipped them to threaten multiple opponents.
Celes repeatedly discarded cards on entry and sought to reanimate threats to bolster her team.
A pivotal moment came when Sephiroth announced plans to clear the board, signaling a shift in tempo and forcing players to adjust their strategies.
The game highlighted the powerful synergy of the Final Fantasy cards, especially Vivi's storm triggers and Sephiroth's sacrifice engine, creating a dynamic and interactive match with multiple paths to victory.

















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