Holiday Showdown feat. ZachTheBold | Extra Turns 66 | Magic: the Gathering Commander Gameplay MTG thumbnail Blurred backdrop thumbnail

Holiday Showdown feat. ZachTheBold | Extra Turns 66 | Magic: the Gathering Commander Gameplay MTG

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Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Shadrix Silverquill

    Shadrix Silverquill

    Go wide with flying tokens, sacrifice them for value or pump them up, and use political interactions to gain advantages before winning through overwhelming board presence.

  • Elenda and Azor

    Elenda and Azor

    Generate lifelinking vampire tokens by drawing cards, utilize wheels to fuel card draw, then either sacrifice tokens for value or pump them to push through damage.

  • Sab-Sunen, Luxa Embodied

    Sab-Sunen, Luxa Embodied

    Build up +1/+1 counters on creatures, especially frogs, while generating card advantage and applying control elements to dominate combat and board state.

  • Mirko, Obsessive Theorist

    Mirko, Obsessive Theorist

    Use surveil to fill the graveyard with threats, reanimate powerful creatures with counters, and leverage a growing commander to swing in with large flying threats or an army of reanimated creatures.

Gameplay Insights

  • 1

    The secret voting on 'naughty' or 'nice' created a recurring strategic dilemma, where choosing 'naughty' granted personal advantages like treasure tokens or additional triggers, but risked group-wide benefits if others chose 'nice.'

  • 2

    Surveil mechanics were heavily leveraged early, enabling players, especially Mirko and Sab-Sunen, to manipulate their graveyards and decks for value and synergy.

  • 3

    The holiday twist introduced a political layer where players had to anticipate others' choices and weigh the benefits of cooperative life gain against individual card advantage and resource generation.

  • 4

    Early ramp and card draw, exemplified by Fellwar Stone and Skullclamp, set the stage for midgame explosive plays and board development.

Notable Cards

  • Skullclamp

    Skullclamp

  • Fellwar Stone

    Fellwar Stone

  • Polluted Delta

    Polluted Delta

  • Marsh Flats

    Marsh Flats

Gameplay Summary

The game began with the four players setting up their boards and engaging in a unique holiday-themed mechanic involving secret votes for 'naughty' or 'nice,' which impacted the board state by granting benefits like surveil triggers, life gain, or treasure and clue tokens.

Early turns focused on developing mana and establishing key pieces such as Skullclamp for card draw and ramp artifacts like Fellwar Stone.

Players leveraged their commanders’ synergies: Elenda and Azor generated lifelink vampire tokens through card draw, Mirko used surveil and reanimation to fill the graveyard and grow threats, Sab-Sunen accumulated +1/+1 counters and controlled the board with frogs, and Shadrix Silverquill went wide with flying tokens and political maneuvers.

The holiday twist of voting on naughty or nice added a layer of strategic decision-making, forcing players to balance short-term gains against potential consequences when Santa 'arrived.'.

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