Deck & Commander Strategies

Loot, Exuberant Explorer
Ramp mana quickly and generate continuous value through card draw and efficient creatures, aiming to out-resource opponents and maintain pressure with a green midrange engine.

Kamiz, Obscura Oculus
Deploy evasive creatures combined with combat tricks and enchantments like curiosity to draw cards and control the flow of combat, focusing on incremental advantage and disruption.

Shalai and Hallar
Utilize counters and burn spells to create explosive board states, leveraging creatures with double strike and indestructibility to dominate combat and gain incremental value through attack triggers.

Hashaton, Scarab's Fist
Focus on graveyard synergies, accumulating +1/+1 counters on creatures and recurring threats via reanimation effects, aiming to overwhelm opponents with large, resilient creatures and lock down their plays.
Gameplay Insights
- 1
The use of Hardened Scales to double the number of counters on creatures significantly increased board threat sizes and synergy potential.
- 2
Multiple attack triggers from commanders and creatures like Brina, the Demagogue generated card advantage and board growth simultaneously, making attacking a powerful tool.
- 3
Hashaton’s ability to create token copies of itself and lock opponents out of casting spells or activating abilities during its turn was a key controlling element.
- 4
Combat choices, such as blocking the Psychic Frog and timing fight interactions against Kamiz’s commander to remove counters, demonstrated the importance of tactical responses to evolving threats.
- 5
Shalai and Hallar’s commander gaining double strike and indestructibility made it a central combat threat, forcing opponents to prioritize dealing with it or risk heavy damage.
- 6
The recurring theme of drawing and discarding cards to enhance creatures or trigger abilities showed the synergy between resource management and board presence.
Notable Cards
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Hardened Scales
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Grand Abolisher
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Arcane Signet
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Curiosity
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Psychic Frog
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Fabled Passage
Gameplay Summary
The game started with players developing their board states and ramping mana, with Loot, Exuberant Explorer establishing a green ramp and value engine, while Hashaton, Scarab's Fist focused on graveyard synergies and generating large threats through counters and reanimation.
Kamiz, Obscura Oculus utilized evasive creatures and combat tricks to apply pressure, and Shalai and Hallar played a counters and burn strategy with explosive plays.
Early combat featured some unblockable attacks and card draw triggers, notably with Hashaton’s commander growing through one-one counters and recurring creatures, creating a formidable board presence. Midgame saw pivotal moments such as the casting of Hardened Scales to double counters, and the use of Brina, the Demagogue to accumulate plus one counters and draw cards off combat damage, accelerating Shalai and Hallar’s board development.
Kamiz leveraged flash creatures and curiosity enchantments to maintain card advantage, while Hashaton utilized graveyard recursion with tokens to lock down opponents’ actions.
The game highlighted strategic combat decisions, such as blocking choices and timing of fight effects, with Shalai and Hallar’s commander gaining double strike and indestructibility, making it a key threat.
The gameplay was marked by careful resource management, timely activation of commander abilities, and interactions that shifted board control.

































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