cEDH Can Mono White Win!? w/ Cardboard Sensation!!!  Heliod vs Gyruda vs Jeska/Tymna vs Malcolm/Tana thumbnail Blurred backdrop thumbnail
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cEDH Can Mono White Win!? w/ Cardboard Sensation!!! Heliod vs Gyruda vs Jeska/Tymna vs Malcolm/Tana

Unstable Commanders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Gyruda, Doom of Depths

    Gyruda, Doom of Depths

    A hyper-turbo mill deck aiming to win quickly by repeatedly casting Gyruda to mill opponents' libraries and generate treasure tokens for mana acceleration.

  • Heliod, Sun-Crowned

    Heliod, Sun-Crowned

    Mono-white lifegain and creature synergy deck that controls the board with taxing effects and lifegain triggers, winning through incremental damage and resilience.

  • Malcolm, Keen-Eyed Navigator Tana, the Bloodsower

    Malcolm, Keen-Eyed Navigator & Tana, the Bloodsower

    Aggressive creature-based strategy that uses combat damage to generate value and tokens, leveraging treasure token generation and efficient beaters.

  • Jeska, Thrice Reborn Tymna the Weaver

    Jeska, Thrice Reborn & Tymna the Weaver

    Midrange value deck focused on card draw, combat tricks, and disruption using Jeska's damage triggers and Tymna's card advantage to control the game tempo.

Gameplay Insights

  • 1

    Using Cavern of Souls to make Gyruda uncounterable was a pivotal move, allowing the mill player to advance their combo without interruption.

  • 2

    The Heliod player leveraged tax effects from Archon of Emeria and Blind Obedience to slow down aggressive strategies, controlling the board effectively.

  • 3

    Treasure tokens generated by Gyruda and Malcolm/Tana decks provided crucial mana acceleration, enabling casting of high-impact spells and commanders.

  • 4

    Cloudstone Curio was a key interaction that allowed for flashback and recursion plays, disrupting opponents' tempo and protecting important creatures.

  • 5

    Players carefully timed their combat and removal spells to maximize damage output while minimizing exposure to board wipes or counterattacks.

Notable Cards

  • Gyruda, Doom of Depths

    Gyruda, Doom of Depths

  • Heliod, Sun-Crowned

    Heliod, Sun-Crowned

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

  • Tana, the Bloodsower

    Tana, the Bloodsower

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

  • Tymna the Weaver

    Tymna the Weaver

  • Archon of Emeria

    Archon of Emeria

  • Blind Obedience

    Blind Obedience

  • Cloudstone Curio

    Cloudstone Curio

  • Glint-Horn Buccaneer

    Glint-Horn Buccaneer

  • Imperial Recruiter

    Imperial Recruiter

  • Insolent Neonate

    Insolent Neonate

  • Roaming Throne

    Roaming Throne

Gameplay Summary

The game featured a dynamic four-player multiplayer format with Gyruda, Doom of the Depths, Heliod, Sun-Crowned, Jeska/Tymna, and Malcolm/Tana leading their respective strategies.

Early turns saw players establishing their board states with ramp, mana fixing, and creatures such as Tinderwall, Insolent Neonate, and Archon of Emeria.

Ryder's Gyruda deck attempted to accelerate its mill combo by casting Gyruda multiple times, leveraging treasure tokens and uncounterable triggers from Cavern of Souls.

Meanwhile, the Heliod player focused on synergy with creatures and lifegain, using Archon of Emeria and Blind Obedience to control the board and slow opponents.

The Malcolm/Tana and Jeska/Tymna players developed their boards with value creatures like Glint-Horn Buccaneer and Imperial Recruiter, applying pressure through combat and tactical removal. Key turning points included Ryder's successful use of Gyruda to exile opponents' libraries, although this was met with disruption such as Cloudstone Curio and counterspells.

The Heliod player leveraged their board control elements and lifegain triggers to chip away at opponents' life totals, while Jeska/Tymna showcased efficient card draw and combat tricks with Timna and Jeska.

Malcolm/Tana's deck contributed with aggressive creature attacks and treasure generation, maintaining constant pressure.

The game unfolded as a tense and interactive duel between aggressive mill, mono-white board control, and midrange value strategies, with players carefully sequencing plays to maximize synergy and disruption.

The eventual winner emerged through a combination of incremental advantage, strategic removal, and exploiting synergies between commander abilities and supporting cards.

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