Deck Strategies
Kodama of the East Tree
A stax and animation strategy that locks down opponents' resources while animating lands into creatures to apply pressure.
Jeska, Thrice Reborn
A midrange aggro control deck focusing on repeated creature removal and aggressive combat phases to wear down opponents.
Tevesh Szat, Doom of Fools
A stax combo-oriented deck that uses lock pieces and resource denial to control the game and set up a lethal combo finish.
Kroxa, Titan of Death's Hunger
A graveyard-based aggressive deck that pressures opponents with recurring threats and hand disruption.
Malcolm, Keen-Eyed Navigator
A Doomsday combo deck that aims to assemble its win condition through careful card selection and sequencing.
Tymna the Weaver
A resilient aggro-control deck leveraging card draw from combat damage and versatile interaction to maintain board presence.
Gameplay Insights
- 1
Using Rule of Law early to restrict spells to one per turn, slowing down opponents and enabling stax lock.
- 2
Dashing creatures like Ragavan and monkeys to generate treasures and chip away at opponents, maintaining pressure and resource advantage.
- 3
Casting Pithing Needle on key permanents to shut down opponent's combos or mana accelerators.
- 4
Employing Jeska’s -2 ability to clear multiple small creatures, helping to maintain board control amidst token generation.
- 5
Managing the 'dirty zone' carefully to optimize graveyard-exile interactions and prevent opponents from recovering key cards.
- 6
Timing of casting Tainted Pact and other spells to manipulate the exile zone and maximize value despite stax lock.
- 7
Using Ricochet Trap to redirect removal spells, turning opponents' disruption against them.
Notable Cards
Rule of Law
Pithing Needle
Demonic Tutor
Jeska, Thrice Reborn
Ragavan, Nimble Pilferer
Lightning Greaves
Ricochet Trap
Arcane Signet
Ranger-Captain of Eos
Runaway Steam-Kin
Summary
The game unfolds in a highly interactive, stax-heavy multiplayer Commander match featuring powerful commanders and disruptive strategies. Early turns involve setting up stax elements like Rule of Law and Pithing Needle to restrict opponents' plays, alongside deploying aggressive creatures such as Ragavan and dashing monkeys to chip away at life totals and generate treasure tokens. Players use tutors like Demonic Tutor to piece together their game plans while managing resources carefully. Throughout the game, there are multiple combat phases with attacks targeting different players to apply pressure and control the board. As the game progresses, players focus on maintaining board control with removal spells and abilities—Jeska, Thrice Reborn is used to clear out key creatures, and various bounce and sacrifice effects help to maintain a locked state. The use of the 'dirty zone' (exile with additional mechanics) also plays a pivotal role, with players carefully managing which cards remain there and which return to their hands. The game is marked by intricate plays involving stax effects, resource denial, and token generation, leading to a tense state where each move can significantly shift momentum.