Deck & Commander Strategies

Meren of Clan Nel Toth
Focuses on graveyard recursion and experience counters to repeatedly bring back creatures, maintaining a steady board presence and value from creature death triggers.

Eriette, the Beguiler
Uses aura enchantments to steal opponents' permanents by attaching auras with appropriate mana value, gaining control of valuable creatures or equipment.

Mirko, Obsessive Theorist
Leverages surveil and finality counters to create and maintain a resilient flying board, generating tokens and recurring creatures for incremental advantage.

Nelly Borca, Impulsive Accuser
Employs goading and suspect counters to disrupt opponents' blocking and force unfavorable attacks, while drawing cards through combat damage interactions.
Gameplay Insights
- 1
Casting Wheel of Fortune disrupted hands but synergized well with graveyard-based decks, doubling resource potential.
- 2
Eriette's theft of Swiftfoot Boots granted hexproof and lifelink to creatures, significantly improving their resilience and card draw opportunities.
- 3
Nelly Borca's use of suspect counters effectively hampered blocking capabilities, enabling aggressive attacks and card draw triggers.
- 4
Meren's recursion of creatures from the graveyard maintained board presence despite heavy disruption and removal.
- 5
Mirko's strategy of paying to create token copies combined with surveil helped maintain pressure and advantage over time.
Notable Cards
-

Wheel of Fortune
-

Twilight Prophet
-

Swiftfoot Boots
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Hermit Druid
-

Blood Pet
Gameplay Summary
The game began with each player setting up their board with their commanders and early plays.
Eriette, the Beguiler focused on aura theft and control, using enchantments to steal opponents' permanents.
Nelly Borca aimed to manipulate combat with suspect counters to hinder blocking and draw cards through combat damage interactions.
Meren of Clan Nel Toth leveraged graveyard recursion by accumulating experience counters to continually bring back creatures, while Mirko, Obsessive Theorist utilized surveil and finality counters to extend creature value and resilience. A pivotal moment came when a Wheel of Fortune was cast, reshuffling hands and graveyards, which disrupted some plans but also fueled graveyard-based strategies like Meren's and Mirko's.
Meren was able to return key creatures such as Blood Pet to the battlefield, maintaining board presence.
Mirko developed a board state with flying and vigilance creatures, utilizing repeated surveil and token creation to pressure opponents.
Nelly Borca's goading and suspect counters created tension, forcing opponents' creatures into disadvantageous combat roles.
Eriette cleverly used aura control to steal equipment like Swiftfoot Boots, granting hexproof and lifelink to her creatures, increasing survivability and card advantage. Overall, the game featured heavy interaction through stealing, reanimation, goading, and card draw mechanics.
The shifting board states and graveyard synergies created multiple swings in momentum.
The game appeared to revolve around maintaining board control via recursion and control effects, with players attempting to outmaneuver each other's key threats while leveraging their commanders' unique toolkit.













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