Deck Strategies
Captain Sisay
A toolbox midrange strategy focusing on finding and deploying powerful legendary creatures and artifacts via Sisay's ability, leveraging efficient ramp and disruption to control the board and close out the game with impactful threats.
Prosper, Tome-Bound
A combo-centric deck generating treasure tokens and leveraging artifact synergies and recursion to generate massive card advantage, eventually winning through infinite mana or combo loops involving treasure sacrifice.
Ikra Shidiqi, the Usurper
A lifegain and midrange strategy that gains incremental life while controlling the board, aiming to stabilize early and out-value opponents with resilient creatures and efficient removal.
Krark, the Thumbless
A high-variance dice-rolling deck that uses Krark's ability to generate advantage from random effects, combined with artifact ramp and combo elements to capitalize on chaotic interactions and burst damage.
Tevesh Szat, Doom of Fools
A storm and combo deck that leverages artifact and mana generation to build large storm counts, aiming to assemble a decisive combo with spells like Demonic Consultation and mana rocks to win quickly.
Thrasios, Triton Hero
A value and toolbox deck that uses Thrasios's scry and draw ability to smooth draws and find key combo pieces, supporting various combos and midrange strategies with efficient ramp and card filtering.
Gameplay Insights
- 1
Demonic Consultation was used to exile the entire library rapidly, facilitating a quick and decisive combo kill with Black Lotus and other key cards.
- 2
Dreadnought Magistrate significantly impacted game flow by preventing commanders from being cast from the command zone, forcing players to adjust their strategies and timing.
- 3
Krark's dice rolls introduced a high-risk, high-reward dynamic that influenced resource management and forced tactical decisions about when to push for advantage versus minimizing damage.
- 4
Sacrificing treasures and creatures to draw cards and generate value was a recurring theme, particularly with Prosper's treasure generation and Ikra's lifegain synergies.
- 5
Players carefully managed mana acceleration artifacts like Mana Vault, Mana Crypt, and Jeweled Lotus to enable explosive turns, demonstrating classic cEDH ramp sequences.
Notable Cards
Demonic Consultation
Jeweled Lotus
Mana Crypt
Mana Vault
Skullclamp
Sylvan Library
Neoform
Phyrexian Tower
Summary
The game began with players establishing their mana bases and early board presence, including ramp spells like Mana Crypt, Mana Vault, and Jeweled Lotus to accelerate casting. Prosper, Tome-Bound was seen creating treasure tokens, while Captain Sisay and others deployed their respective toolbox strategies. Early interactions featured attempts to draw cards and generate value through sacrifice and token synergies, such as sacking artifacts and creatures for card draw and incremental advantage. A notable moment was the use of Demonic Consultation to quickly exile the library and secure a win with Black Lotus and other combo pieces, demonstrating a classic fast cEDH kill. Throughout the game, players navigated around disruptive permanents like Dreadnought Magistrate, which hindered casting commanders from the command zone, forcing adjustments in timing and sequencing. The game featured multiple roll-for-damage mechanics tied to Krark's Dice, adding randomness and tactical considerations to resource management. The meta tension peaked as players leveraged graveyard recursion, token generation, and mana acceleration to outpace opponents, with the eventual win condition revolving around a lethal combo enabled by efficient tutor chains and mana rocks.