Deck Strategies
Zurgo and Ojutai
A dragon tribal deck aiming to quickly deploy dragons that deal combat damage to trigger card filtering and advantage, using flying and haste for aggressive attacks.
Ghalta and Mavren
Token generation focused on either dinosaurs or vampires, creating large attacking forces with trample and lifelink to control the board and outpace opponents.
Kogla and Yidaro
An aggressive beatdown deck that uses fighting mechanics and trampling to control creatures and push through commander damage for a swift victory.
Errant and Giada
A tempo and flash-based deck that casts spells with flying and flash from the top of the library, aiming for surprise interactions and maintaining board presence.
Gameplay Insights
- 1
Players focused heavily on mana ramp and fixing in the early turns to enable their commanders and key spells.
- 2
Zurgo and Ojutai's dragon tribal synergy provided card advantage through combat damage triggers, increasing their resource pool.
- 3
Ghalta and Mavren's ability to create tokens on attack threatened overwhelming board presence, forcing opponents to respond.
- 4
Kogla and Yidaro's fight mechanic created opportunities for targeted removal and board control while pushing aggressive damage.
- 5
Errant and Giada's strategy of casting spells from the top of the library introduced unpredictability and tempo advantage.
- 6
Choosing between token types (dinosaurs or vampires) allowed Ghalta and Mavren flexibility depending on board state and threats.
Notable Cards
Dragon Tempest
Talisman of Conviction
Myriad Landscape
Watcher of the Spheres
Fire Diamond
Glacial Fortress
Prairie Stream
Summary
The game begins with each player introducing their paired Buddy Commanders and their general strategies. Zurgo and Ojutai focus on a dragon tribal theme, leveraging flying and haste abilities combined with card advantage triggered by dealing combat damage. Ghalta and Mavren emphasize creating token armies of either dinosaurs or vampires, aiming to overwhelm opponents with numbers and synergy. Kogla and Yidaro plan to utilize aggressive combat with trampling and fight mechanics, focusing on commander damage to win. Errant and Giada seek to capitalize on flash and flying spells, casting spells from the top of their library for surprise plays and tempo advantage. Early turns revolve around ramping mana and setting up the board with key lands and mana artifacts such as Myriad Landscape and Talisman of Conviction.