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Kratos & Atreus, Aloy, Jin Sakai, Nathan Drake | Playstation Commander Gameplay

The Dankest Dungeon


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Nathan Drake, Treasure Hunter

    Nathan Drake, Treasure Hunter

    Utilizes his ability to cast spells from the top cards of opponents' libraries, focusing on flexible card advantage and stealing value from other players' decks to control the game.

  • Jin Sakai, Ghost of Tsushima

    Jin Sakai, Ghost of Tsushima

    Employs a Voltron approach by granting himself double strike and unblockable abilities to deal heavy combat damage while drawing cards to maintain hand advantage.

  • Aloy, Savior of Meridian

    Aloy, Savior of Meridian

    Leverages artifact synergies and ramp to build a strong board presence, aiming to control the battlefield and generate incremental advantage through efficient creatures and spells.

  • Atreus, Impulsive Son

    Atreus, Impulsive Son

    Focuses on aggressive artifact creature interactions and treasure generation to keep up pressure and card draw, supporting the father-son synergy with Kratos.

  • Kratos, Stoic Father

    Kratos, Stoic Father

    Gains experience counters when gods die or attack, using those counters to boost creatures with +1/+1 counters, combined with board wipes to reset the battlefield and grow stronger.

Gameplay Insights

  • 1

    Kratos’ Wrath of God board wipe was pivotal, clearing the board while generating experience counters to enhance future creatures.

  • 2

    Jin Sakai’s use of double strike and unblockable granted multiple combat triggers, enabling significant card draw and pressure on opponents.

  • 3

    Nathan Drake’s ability to cast spells from opponents’ exiled cards allowed him to adapt to the evolving board state and maintain interaction options.

  • 4

    Artifact ramp and synergy played a crucial role in accelerating tempo for several players, notably with cards like Ethereum Sculptor and treasure generation.

  • 5

    Players strategically directed attacks and blocks to maximize experience counters and card advantage, highlighting careful combat phase planning.

Notable Cards

  • Wrath of God

    Wrath of God

  • Recruiter of the Guard

    Recruiter of the Guard

  • Esper Sentinel

    Esper Sentinel

  • Ghostly Pilferer

    Ghostly Pilferer

  • Vorpal Sword

    Vorpal Sword

  • Archway of Innovation

    Archway of Innovation

  • Roaming Throne

    Roaming Throne

  • Talisman of Conviction

    Talisman of Conviction

Gameplay Summary

The game began with all five commanders from the PlayStation Secret Lair drop facing off, each establishing their early board presence with mana accelerants and foundational creatures.

Nathan Drake, Treasure Hunter focused on leveraging his unique ability to cast spells from the top card of opponents' libraries, aiming to capitalize on card advantage and flexibility.

Jin Sakai, Ghost of Tsushima, adopted a Voltron strategy, enhancing his commander with double strike and unblockable abilities to maximize damage output and card draw.

Aloy, Savior of Meridian, and Atreus, Impulsive Son, along with Kratos, Stoic Father, developed their boards with a mix of artifact synergies, creatures, and ramp, setting up for mid-game power plays. A key turning point occurred when Kratos’ player used a Wrath of God to clear the board, generating experience counters as his god died, which later translated into significant creature buffs.

Jin Sakai's multiple combat steps with double strike and unblockable creatures allowed him to draw a substantial number of cards, maintaining pressure and resource advantage.

Nathan Drake’s ability to cast spells from exiled cards provided utility and interaction, though the board wipes and aggressive attacks kept the game dynamic.

The game was marked by tactical combat decisions, artifact synergies, and the interplay of unique commander abilities, with players jockeying for board control and card advantage to establish their win conditions.

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