Deck Strategies
Ratadrabik of Urborg
Leverages the death of legendary creatures to create non-legendary zombie tokens, functioning like a legendary-oriented aristocrat deck that builds a resilient board through sacrifice and token generation.
Svyelun of Sea and Sky
A merfolk tribal deck that capitalizes on merfolk synergies and evasive creatures to apply pressure, enhanced by new cards from Dominaria United to improve consistency and resilience.
Garth One-Eye
A five-color opponent-synergy deck that gains benefits and triggers from opponents taking actions, relying on interaction and response rather than going off independently.
Brudiclad, Telchor Engineer
An artifact-heavy deck that uses convoke to cast big spells and generate tokens, turning tokens into powerful threats by copying and transforming them, aiming for overwhelming board presence through artifact synergy.
Gameplay Insights
- 1
Seth’s Ratadrabik deck was vulnerable to graveyard hate in previous games but fared better here, emphasizing the importance of protecting death triggers and graveyard resources.
- 2
Crim’s Svyelun deck struggled early due to limited lands but leveraged merfolk synergy cards like Silvergill Adept to maintain card draw and board development.
- 3
Phil’s Garth One-Eye deck’s reliance on opponents acting made it situational; the deck performed better when opponents were aggressive or interactive, highlighting the risk of a reactive strategy.
- 4
Tomer’s Brudiclad deck utilized convoke to efficiently cast artifact spells and token generators, enabling explosive board states and effective use of token transformation combos.
- 5
Key board wipes such as Damnation were highly impactful, forcing players to carefully choose when to clear the board or preserve their advantage.
- 6
The game featured strategic decisions on targeting opponents for removal or effects, balancing between threat levels and potential future retaliation.
Notable Cards
Indomitable Creativity
Exotic Orchard
Damnation
Plague Myr
Thought Vessel
Mystic Remora
Silvergill Adept
Summary
In this Commander Clash game, the players brought decks that previously underperformed, aiming to showcase their strategies more effectively. Seth piloted Ratadrabik of Urborg, focusing on a legendary aristocrat-style token generation strategy by creating non-legendary zombie copies when his legendary creatures die. Crim ran Svyelun of Sea and Sky, a merfolk tribal deck that gained new tools from Dominaria United, leveraging merfolk synergy and evasive creatures. Phil played Garth One-Eye, a five-color opponent-synergy deck that thrives off the actions of others but struggles if opponents do not cooperate or act aggressively. Tomer piloted Brudiclad, Telchor Engineer, an artifact and token-based deck that benefits from convoke and powerful artifact interactions to overwhelm opponents. Early game was shaped by mana development and setting up synergies. Crim struggled with land fixing but eventually stabilized to develop his merfolk board. Seth was hindered by graveyard hate early but managed to establish some board presence. Phil's deck was built around responding to others but needed the right circumstances to shine, while Tomer focused on artifact convoke and token generation to build pressure. Key moments included attempts to control the board with wrath effects, interactions involving proliferate and poison counters, and strategic targeting decisions that shaped alliances and threats. The game featured tension around board wipes and combo potential, with Brudiclad's artifact synergy and Ratadrabik's token generation as main win conditions, while Svyelun aimed to chip away with evasive tribal attackers. Ultimately, the game highlighted the interplay between resilient tribal synergies and artifact-based board control in a revenge-themed rematch setting.