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Can Control Compete At A CEDH Table? | CEDH Gameplay | Masterpieces

Playing With Power MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Thrasios, Triton Hero Vial Smasher the Fierce

    Thrasios, Triton Hero / Vial Smasher the Fierce

    A midrange control-combo deck that uses artifact ramp and efficient spells to assemble combo pieces like Neoform and Dockside Extortionist to win through value and tempo.

  • Malcolm, Keen-Eyed Navigator Tana, the Bloodsower

    Malcolm, Keen-Eyed Navigator / Tana, the Bloodsower

    A Temur pirate combo deck that leverages Malcolm's ability to create treasures with Glint-Horn Buccaneer for explosive damage combo finishers.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver / Kraum, Ludevic's Opus

    A four-color 'Blue Farm' deck that plays a suite of powerful cards and versatile win conditions, emphasizing disruption and card advantage over raw combo speed.

  • Rocco, Cabaretti Caterer

    Rocco, Cabaretti Caterer

    A flexible midrange deck that aims to adapt to various game states with strong creatures and utility, capable of shifting between aggressive and controlling roles.

Gameplay Insights

  • 1

    Early Mystic Remora and Opposition Agent plays significantly taxed players' spells, controlling the pace of the game and limiting explosive plays.

  • 2

    Abrupt Decay on Glint-Horn Buccaneer was a decisive interaction that disrupted a key combo line, demonstrating the importance of timely removal in cEDH.

  • 3

    Cal's careful use of Jeweled Lotus and Simian Spirit Guide allowed for fast mana acceleration, enabling early combo attempts despite heavy disruption.

  • 4

    Greg's control deck prioritized resource denial and assembling combo pieces patiently but struggled to keep up with the faster, aggressive combo decks at the table.

  • 5

    The interaction between tutors like Worldly Tutor and Imperial Recruiter facilitated quick assembly of combo pieces, making counterspells and removal critical.

  • 6

    Players had to carefully manage their mana and responses to Mystic Remora triggers, balancing paying life or letting opponents draw cards to avoid losing tempo.

Notable Cards

  • Gemstone Caverns

    Gemstone Caverns

  • Neoform

    Neoform

  • Dockside Extortionist

    Dockside Extortionist

  • Sylvan Library

    Sylvan Library

  • Mystic Remora

    Mystic Remora

  • Opposition Agent

    Opposition Agent

  • Jeweled Lotus

    Jeweled Lotus

  • Glint-Horn Buccaneer

    Glint-Horn Buccaneer

  • Abrupt Decay

    Abrupt Decay

  • Spellseeker

    Spellseeker

  • Pact of Negation

    Pact of Negation

  • Imperial Recruiter

    Imperial Recruiter

  • Force of Will

    Force of Will

Gameplay Summary

The game started with players ramping aggressively, setting up strong mana bases and early board presence.

Greg, piloting a control-oriented deck, focused on assembling key combo pieces with careful resource management, including early use of Gemstone Caverns and Neoform.

Meanwhile, the other players developed their strategies around fast mana and efficient creatures.

Malcolm's deck aimed for a pirate combo using Glint-Horn Buccaneer and Treasure generation, while Rocco and Blue Farm decks deployed strong midrange threats and disruption.

A pivotal moment occurred when Cal's Glint-Horn Buccaneer was removed by an Abrupt Decay, stalling a major combo attempt and shifting momentum.

Throughout, Mystic Remora and Opposition Agent proved critical in taxing opponents' spells and slowing down explosive starts.

The gameplay emphasized the tension between controlling the board and accelerating towards a lethal combo, highlighting the challenges control decks face in keeping pace with faster cEDH archetypes.

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