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Find the Baum | Commander VS | Magic: the Gathering Gameplay

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Rielle, the Everwise

    Rielle, the Everwise

    This deck likely focuses on discarding and drawing cards to trigger Rielle's ability and generate card advantage.

  • Bright-Palm, Soul Awakener

    Bright-Palm, Soul Awakener

    This deck seems to rely on +1/+1 counters and creature abilities. It likely aims to build up a board state with creatures with +1/+1 counters and utilize Bright-Palm's doubling ability.

  • Gilanra, Caller of Wirewood

    Gilanra, Caller of Wirewood

    This deck might be a ramp strategy, using Gilanra’s ability to generate extra mana and draw cards when casting high-cost spells.

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

    This deck likely aims to cast high cost spells to maximize Vial Smasher's damage potential.

  • Tatyova, Benthic Druid

    Tatyova, Benthic Druid

    This deck likely aims to play additional lands and draw cards with Tatyova's ability, creating card advantage and ramping into big spells.

Gameplay Insights

  • 1

    The early game Mystic Remora significantly shaped the gameplay, causing players to limit their spell casting to avoid giving cards to the player controlling the Remora.

  • 2

    The casting of Vial Smasher the Fierce set up a potential threat on the board with its ability to randomly deal damage based on the converted mana cost of the first spell cast each turn.

  • 3

    The decision to mostly cast creature spells in the early game due to Mystic Remora resulted in a slower tempo and build-up of board states.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

  • Bright-Palm, Soul Awakener

    Bright-Palm, Soul Awakener

  • Rielle, the Everwise

    Rielle, the Everwise

  • Tatyova, Benthic Druid

    Tatyova, Benthic Druid

Gameplay Summary

The game started off with each player getting their respective commanders on the board and setting up their board states.

Early in the game, a Mystic Remora was dropped, causing the players to mostly cast creature spells to avoid feeding cards to the Remora holder.

A notable event was the casting of Vial Smasher the Fierce, which has the potential to cause a significant amount of damage.

The game was characterized by players carefully navigating around the Mystic Remora, limiting their spell casting to creature spells.

This led to a slower pace of gameplay with players building up their board states and setting up for future turns.

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