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Olivia Returns... for Vengeance!

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Spell Slayers 8 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Liliana, Heretical Healer // Liliana, Defiant Necromancer

    Liliana, Heretical Healer // Liliana, Defiant Necromancer

    Utilizes discard and graveyard synergies to generate value through zombie tokens and card draw, controlling the board by forcing opponents to discard while using removal and recursion effects.

  • Three Dog, Galaxy News DJ

    Three Dog, Galaxy News DJ

    A go-wide enchantment-focused deck that sacrifices auras attached to Three Dog to copy them onto all attacking creatures, creating a wide token army and leveraging enchantment synergies for overwhelming board presence.

  • Balthier and Fran

    Balthier and Fran

    Aggressively deploys vehicles supported by mana acceleration and artifact synergies to deal big damage quickly, aiming to dominate combat phases with powerful vehicle swings.

  • Thassa, Deep-Dwelling

    Thassa, Deep-Dwelling

    A mono-blue control and tempo deck that bounces creatures to reuse enter-the-battlefield effects and trigger Kraken synergies, aiming to gain incremental advantage and control the pace of the game.

Gameplay Insights

  • 1

    Early deployment of Wasteland and Tinybones set an aggressive discard and disruption theme that pressured opponents from turn two onwards.

  • 2

    The destruction of key enchantments like Wasteland and Protection Racket was crucial to slowing down the enchantment-based combo strategy of Three Dog.

  • 3

    Unlicensed Hearse was strategically used to manage graveyards and prevent recurring threats, demonstrating graveyard control's importance in the game.

  • 4

    Three Dog’s ability to copy auras onto all attackers created significant board swings, forcing opponents to prioritize removal or risk being overwhelmed.

  • 5

    Vehicle mana acceleration from Intrepid Stablemate allowed Balthier and Fran to cast vehicles quickly, maintaining pressure and shifting tempo in combat phases.

  • 6

    Players balanced aggressive attacks with careful resource management and timing of removal to maintain board control in this multi-faceted game.

Notable Cards

  • Wasteland

    Wasteland

  • Tinybones, Trinket Thief

    Tinybones, Trinket Thief

  • Unlicensed Hearse

    Unlicensed Hearse

  • Protection Racket

    Protection Racket

  • Three Dog, Galaxy News DJ

    Three Dog, Galaxy News DJ

  • Esper Sentinel

    Esper Sentinel

  • Mobile Homestead

    Mobile Homestead

Gameplay Summary

The game started with early ramp and disruption plays from all four players, each leveraging their commanders' unique strengths.

Liliana, Heretical Healer quickly established a strong early board presence with cards like Wasteland and Tinybones, a card draw and discard engine that synergized well with her graveyard interactions.

Meanwhile, Three Dog, Galaxy News DJ aimed to build a go-wide token army by enchanting and sacrificing auras to copy them onto attacking creatures, creating a growing swarm of threats. Thassa, Deep-Dwelling focused on bouncing creatures and triggering Kraken and other sea creature synergies, aiming for value and tempo advantage through repeated creature returns.

Balthier and Fran brought a vehicle-centric aggressive strategy, supported by mana acceleration and cards like Intrepid Stablemate to cast vehicles quickly.

The early destruction of key enchantments such as Wasteland and Protection Racket slowed Three Dog's enchantment-based combo, while Liliana's discard synergy pressured opponents' resources consistently. A pivotal moment came when Three Dog entered the battlefield, threatening to multiply enchantments and overwhelm opponents.

However, Liliana's ability to generate zombies off discard and the introduction of Unlicensed Hearse to manage graveyards kept the board in check.

The game unfolded into a tense battle of attrition with discard, graveyard exile, and incremental damage playing central roles.

The interplay of enchantment copying, vehicle aggression, and discard/graveyard control defined the flow, with players needing to carefully time their removal and combat phases to maintain advantage.

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