Deck & Commander Strategies
Tymna the Weaver & Kraum, Ludevic's Opus
Bluefarm archetype focused on drawing cards through combat damage triggers, ramping mana with artifacts, and using efficient tutors and removal to control the board. The deck aims to outvalue opponents by generating incremental advantage and then closing out with commander damage or combo.
Dargo, the Shipwrecker
Aggressive red-based deck focusing on disrupting opponents' mana bases and board states by destroying artifacts and lands, combined with fast mana and combat damage to pressure opponents early.
Max
Sans-blue Hulk combo deck that utilizes creatures like Protean Hulk and reanimation spells to assemble powerful creature combos swiftly. It relies on tutoring and efficient mana acceleration to execute its combo before opponents can interact.
Elmar, Ulvenwald Informant
Not explicitly detailed in the gameplay, but generally a green-based strategy focusing on land interactions, ramp, and possibly utility creatures to support midrange or combo plays.
Wernog, Rider's Chaplain
Likely a black-based deck leveraging life gain, sacrifice, and recursion synergies to stabilize and win through value engines or combo, although specifics were not covered.
Gameplay Insights
- 1
Mulligan decisions were critical due to the need for fast mana and specific combo pieces; players balanced risk and reward when deciding which hands to keep.
- 2
The inclusion of Orcish Bow Master provided a useful tool to shut down free counterspells like Force of Will, enabling smoother combo execution.
- 3
The use of Vampiric Tutor and Enlightened Tutor to find Dark Ritual or Dockside Extortionist showed strategic deck tuning to maximize early mana and card advantage.
- 4
Players prioritized hitting turn one or two plays such as casting Tymna or deploying mana ramp artifacts to accelerate their game plan.
- 5
Combat damage with commanders generating card draw was a key engine for the bluefarm decks, helping maintain resource advantage.
- 6
The game featured a mix of interaction spells and board wipes tailored to handle creature-heavy metas and prolong the game if necessary.
Notable Cards
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Lion's Eye Diamond
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Sol Ring
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Mox Amber
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Dark Ritual
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Tainted Pact
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Enlightened Tutor
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Vampiric Tutor
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Lotus Petal
Gameplay Summary
The game opened with a series of mulligans, reflecting the high-stakes and fast-paced nature of cEDH.
Players were trying to assemble their combo pieces and mana acceleration quickly.
The bluefarm decks piloted by Freedom Waffle and Bear Claymore focused on ramping up mana with artifacts like Lion's Eye Diamond, Sol Ring, and Mox Amber, while deploying their commanders Tymna and Kraum to generate card advantage through combat damage.
Will and Max’s deck aimed to execute a Hulk-based combo, leveraging creatures like Protean Hulk and utilizing reanimation and tutoring strategies to assemble their win condition.
Pontus, intended to play Dargo, switched to Tymna and Kraum bluefarm, adapting to the meta and maximizing synergy with card advantage engines and interaction spells.