Deck Strategies
Breya, Etherium Shaper
Utilizes artifact synergies to generate value through sacrifice and token creation, controlling the board with repeatable artifact interactions and planeswalkers.
The Mimeoplasm
Focuses on graveyard manipulation and powerful creature recursion, copying and growing The Mimeoplasm to dominate the board with large creatures and control spells.
Norin the Wary
Leverages Norin's recurring exile and return ability combined with aggressive token generation and wheel effects to maintain pressure and disrupt opponents' hands.
Cromat
Ramp and artifact-centric control, using color fixing and board wipes to manage threats while accelerating into impactful spells and threats.
Gameplay Insights
- 1
Repeated exile and return of Norin the Wary enabled Dario to crew Smuggler's Copter multiple times and maintain steady card draw and pressure.
- 2
Tyler's use of Spine of Ish Sah sacrifice combo was a key play to repeatedly destroy and return threats, particularly targeting Matt's Mimeoplasm to slow its domination.
- 3
Dario's use of wheel effects such as Magus of the Wheel and Winds of Change disrupted opponents' hands and replenished his own, gaining a strategic advantage.
- 4
Matt's Mimeoplasm copies of powerful creatures like Jin-Gitaxias and Inkwell Leviathan quickly grew in size, making him a major threat despite early setbacks.
- 5
Simon’s early Toxic Deluge effectively cleared the board but was followed by multiple artifact destruction spells from Dario, limiting board recovery for some players.
- 6
A misplay by Tyler, flickering Mimeoplasm without adequate mana, slowed down his tempo and allowed Matt to establish a stronger board presence.
- 7
Dario’s efficient use of artifact destruction with Shattering Spree and Incendiary Command crippled opponents’ mana rocks and artifacts, limiting their options.
- 8
The final decisive attack was led by Dario leveraging his token army and Norin's recurring presence, overwhelming Matt and securing the win.
Notable Cards
Norin the Wary
Smuggler's Copter
Spine of Ish Sah
The Mimeoplasm
Cyclonic Rift
Toxic Deluge
Thopter Foundry
Sword of the Meek
Mana Vault
Magus of the Moon
Goblin Matron
Siege-Gang Commander
Demonic Tutor
Eldrazi Displacer
Grisly Salvage
Summary
The game began with typical ramp and setup plays from all four players, including early mana acceleration and board development. Norin the Wary consistently returned to the battlefield, enabling repeatable attacks and synergy with Smuggler's Copter, which Dario leveraged effectively to generate card advantage and pressure. Early board wipes, such as Simon's Toxic Deluge, temporarily reset the board but did not hinder the momentum of the other players' strategies. Matt, piloting The Mimeoplasm, utilized graveyard recursion and powerful creatures, including multiple copies of The Mimeoplasm itself, to build a threatening board presence. Tyler, playing Breya, Etherium Shaper, used artifact synergies with cards like Spine of Ish Sah and Thopter Foundry to create tokens and control the board. A pivotal moment came when Tyler successfully destroyed Matt's Mimeoplasm with repeated sacrifices of Spine of Ish Sah, slowing Matt's growth temporarily. However, Matt quickly rebuilt his board state with additional powerful creatures and spells, including a Demonic Tutor and Cyclonic Rift for control and card selection. Dario's Norin deck took advantage of multiple wheel effects to disrupt opponents' hands while maintaining aggressive pressure through Smuggler's Copter and Goblin tokens. Eventually, Dario overwhelmed Matt with a large attack backed by token swarms and efficient creatures, forcing the concession of Tyler and ultimately winning the game.