BROTHERS' WAR EDH GAME! QUEEN KAYLA v TAWNOS v MISHRA, EMINENT ONE v URZA, CHIEF ARTIFICER COMMANDER thumbnail Blurred backdrop thumbnail
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BROTHERS' WAR EDH GAME! QUEEN KAYLA v TAWNOS v MISHRA, EMINENT ONE v URZA, CHIEF ARTIFICER COMMANDER

Chad Magic


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Queen Kayla bin-Kroog

    Queen Kayla bin-Kroog

    Utilizes a discard and recast mechanic to manage resources, enabling efficient reuse of lands and other permanents while applying pressure through synergy with artifact recursion.

  • Urza, Chief Artificer

    Urza, Chief Artificer

    Builds a board of artifact creatures with menace and creates a growing construct token each end step, leveraging artifact affinity to accelerate casting and overwhelm opponents.

  • Tawnos, the Toymaker

    Tawnos, the Toymaker

    Copies beast and bird creatures as artifacts, rapidly expanding the board presence with artifact creatures to enable aggressive and synergistic plays.

  • Mishra, Eminent One

    Mishra, Eminent One

    Generates haste artifact creature tokens by copying non-creature artifacts temporarily, facilitating aggressive tempo swings and board presence through artifact synergies.

Gameplay Insights

  • 1

    Using Samuel, Avenger Ace early for protection and card advantage establishes a strong artifact-centric board presence.

  • 2

    Mishra's creation of temporary haste artifact tokens allows for surprise attacks and quick board development.

  • 3

    Factor Fiction was strategically used to disrupt opponents' plans and improve hand quality midgame.

  • 4

    Players prioritized ramping lands and mana rocks to accelerate their artifact strategies, enabling deployment of powerful commanders and artifact creatures quickly.

  • 5

    Choosing attack targets carefully, especially focusing on players with slower starts, helped maintain pressure and dictate game flow.

Notable Cards

  • Arcane Signet

    Arcane Signet

  • Basilisk Collar

    Basilisk Collar

  • Rampant Growth

    Rampant Growth

  • Cultivate

    Cultivate

Gameplay Summary

The Brothers' War Commander game features four players piloting new commanders from The Brothers' War set, each with artifact-centric strategies.

The early game focuses heavily on ramping artifacts and lands to accelerate each player's board presence.

Queen Kayla bin-Kroog's player leverages a discard-and-recast mechanic to manage their hand and battlefield efficiently, while Urza, Chief Artificer builds a growing army of artifact constructs with menace and a large construct token each end step.

Mishra, Eminent One generates temporary haste artifact creature tokens by copying non-creature artifacts, enabling aggressive plays and pressure.

Tawnos, the Toymaker copies beast and bird creatures as artifacts, aiming to flood the board with synergistic creatures quickly. Key moments include strategic deployment of artifact creatures like Samuel, Avenger Ace, which provides protection and card advantage by exiling and casting artifacts from the top of the library.

The use of cards like Fire-Reforged Enterprise and Scrap tokens further accelerates Mishra's board development.

Players also engage in thoughtful combat decisions, with Mishra focusing attacks on a specific opponent and others responding with tactical blocks and removal.

Factor Fiction is employed to disrupt and sculpt hands midgame, showcasing interaction and the importance of card advantage in the multiplayer setting.

The game is marked by a dynamic interplay of artifact synergies, incremental value generation, and board control, setting the stage for explosive artifact-driven win conditions.

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