New HOBBIT Commander Builds! Tom, Bert, and William v. Bard v. The Great Goblin v. Beorn the Fierce thumbnail Blurred backdrop thumbnail

New HOBBIT Commander Builds! Tom, Bert, and William v. Bard v. The Great Goblin v. Beorn the Fierce

Commander Arcade profile icon
Commander Arcade 56 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tom, Bert, and William

    Tom, Bert, and William

    Focuses on graveyard recursion and discard to generate card advantage, repeatedly bringing back creatures to maintain board presence and apply pressure.

  • Bard, King of Dale

    Bard, King of Dale

    Utilizes card draw and token generation to build a wide board presence, leveraging incremental value and synergy between drawing cards and creating more tokens.

  • Beorn the Fierce

    Beorn the Fierce

    A bear tribal deck that turns creatures into bears, boosts them with +1/+1 and trample counters, and draws cards by maintaining multiple bears on the battlefield.

  • The Great Goblin

    The Great Goblin

    Builds a goblin and orc army that grows with +1/+1 counters, dealing incremental damage to opponents and enabling card advantage through creature deaths and counter triggers.

Gameplay Insights

  • 1

    Beorn's use of trample counters and +1/+1 counters to rapidly grow creatures and trigger card draw was a key engine for maintaining board dominance.

  • 2

    The Great Goblin's damage triggers from placing counters on goblins and orcs created continuous pressure on opponents, forcing defensive plays.

  • 3

    Players effectively utilized artifact creatures and vehicles to ramp mana and increase board presence, such as using Lumbering World Wagon to fetch lands.

  • 4

    Token generation combined with card draw synergies, particularly from Bard, King of Dale, allowed for sustained resource advantage over the course of the game.

  • 5

    Recurring creatures and graveyard interactions enabled by Tom, Bert, and William helped maintain resilience against board wipes and attrition.

Notable Cards

  • Beorn the Fierce

    Beorn the Fierce

  • The Great Goblin

    The Great Goblin

  • Bard, King of Dale

    Bard, King of Dale

  • Tom, Bert, and William

    Tom, Bert, and William

  • Cursed Mirror

    Cursed Mirror

  • Beast Whisperer

    Beast Whisperer

  • Tough Cookie

    Tough Cookie

  • Mind Stone

    Mind Stone

Gameplay Summary

The game began with players ramping and setting up their board states with various lands and mana rocks, each building towards their unique Hobbit-themed strategies.

Beorn the Fierce focused on assembling a bear tribal synergy, using creatures and spells that turned other creatures into bears and boosted them with counters and trample, generating card draw and board presence.

The Great Goblin player developed a goblin and orc army, leveraging +1/+1 counters and damage triggers to chip away at opponents while digging through their deck for key cards.

Bard, King of Dale emphasized card draw and token creation, bolstering board presence through incremental card advantage and token synergies.

Tom, Bert, and William relied on graveyard interactions, discarding, and recurring creatures to maintain pressure and generate value over time. A pivotal moment came when Beorn managed to activate multiple trample counters and draw cards through his bear synergies, strengthening his board significantly.

Meanwhile, The Great Goblin's ability to deal damage whenever counters were placed on goblins or orcs created constant pressure on opponents, forcing them to respond quickly.

The game featured several tactical plays involving artifact creatures, vehicles, and enchantments, which each player used to enhance their board state or disrupt others.

The interplay of tribal synergies, incremental damage, and card draw shaped the flow of the game, with players jockeying for position through combat and resource management.

Ultimately, the game showcased the thematic flavor of The Hobbit commanders, with tribal identity and synergistic combos driving the win conditions.

Watch on YouTube