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Silly Goofy Card Game | Unstable Box Brawl

Skill Check

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Dr. Julius Jumblemorph

    Dr. Julius Jumblemorph

    Utilizes host and augment mechanics to fuse creatures and build synergistic, often bizarre combatants that leverage the Unstable set's quirky rules.

  • Urza, Academy Headmaster

    Urza, Academy Headmaster

    Focuses on assembling contraptions through crank abilities, creating an engine of mechanical effects to control the board and generate value.

  • Ol' Buzzbark

    Ol' Buzzbark

    Employs dice-rolling mechanics to randomly distribute counters or damage across creatures, combining luck with board-wide effects to shift the game state.

Gameplay Insights

  • 1

    Utilizing contraptions by assembling and cranking them was central to activating powerful effects and board control in the game.

  • 2

    Rules Lawyer’s immunity to state-based effects provided a resilient threat that other players had difficulty removing, influencing game decisions.

  • 3

    Old Buzzbark’s dice-rolling mechanic introduced an element of randomness that could either help or hinder players, requiring strategic risk management.

  • 4

    The host and augment system allowed for creative and flexible creature builds, making combat interactions highly variable and entertaining.

Notable Cards

  • Rules Lawyer

    Rules Lawyer

  • Dr. Julius Jumblemorph

    Dr. Julius Jumblemorph

Summary

The game featured a unique and chaotic battle using commanders from the Unstable set, known for its unconventional mechanics such as contraptions and host creatures. Players drafted their decks with a mix of whimsical cards that lacked traditional casting costs, including contraptions that required assembling and various host cards that could be augmented. Early gameplay revolved around the players exploring these new mechanics, setting up contraptions, and deploying host creatures with augmentations to build board presence. Key moments included the introduction of a formidable commander, the Rules Lawyer, who could not be affected by state-based effects, making it difficult to remove from the board. Another critical turning point was the use of Old Buzzbark’s dice-rolling ability that dealt damage or placed counters on creatures depending on the dice results, adding an unpredictable element to combat. The game’s wackiness was amplified by the unique card interactions and the novelty of the Unstable set rules, culminating in a gameplay experience centered on fun, creativity, and breaking the traditional Magic: The Gathering rules for a goofy and memorable match.

Description

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Join the gang as they play through our first UN-Set! Watch us crank contraption, fuse creatures, and break all the rules of the game, but this time for fun!