DOUBLE TAP FEAT. PLAY TO WIN - cEDH - S3E8 - Yuriko v Kinnan v Jeska/Ishai v Tevesh/Ishai thumbnail Blurred backdrop thumbnail
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DOUBLE TAP FEAT. PLAY TO WIN - cEDH - S3E8 - Yuriko v Kinnan v Jeska/Ishai v Tevesh/Ishai

Veil of Death MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

    Jeska’s deck focuses on leveraging red-black mana acceleration and recursion, utilizing artifact ramp like Jewel Lotus and Soul Ring to quickly deploy threats and generate tokens, aiming to overwhelm opponents with incremental value and aggressive board presence.

  • Ishai, Ojutai Dragonspeaker

    Ishai, Ojutai Dragonspeaker

    Ishai’s strategy centers on building a board of cheap creatures that grow larger with opponents’ spells, supported by efficient artifact ramp and disruption to control the pace and pressure opponents with growing threats.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Yuriko’s deck aims to repeatedly trigger ninjutsu by attacking with evasive creatures, maximizing damage through ninja triggers and drawing multiple cards to maintain hand advantage and apply constant pressure.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Kinnan’s deck focuses on accelerating mana through creatures and artifacts, generating large amounts of mana to cast big threats and combos, aiming for explosive turns that can close the game quickly.

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

    Tevesh’s deck emphasizes card draw and spellcasting to fuel a combo or value engine, using his ability to sacrifice permanents for card advantage and deploying disruptive creatures to control the board and out-resource opponents.

Gameplay Insights

  • 1

    Using multiple ninja triggers in combat to deal incremental damage and draw cards was a key tactic for Yuriko’s player to slowly erode opponents' life totals.

  • 2

    Opposition Agent was leveraged to disrupt opponents' tutoring and card-draw strategies, significantly affecting their resource development.

  • 3

    The sequence of casting artifact mana accelerants like Soul Ring and Jewel Lotus early allowed Jeska to efficiently deploy threats and create tokens for board presence.

  • 4

    Players carefully chose when to block or let damage through during combat to maximize the value of their triggered abilities and avoid unfavorable trades.

  • 5

    Tevesh’s use of sacrifice abilities combined with card draw spells maintained hand advantage and provided resilience against disruption.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Opposition Agent

    Opposition Agent

  • Phantasmal Image

    Phantasmal Image

  • Manifold Key

    Manifold Key

  • Mystical Tutor

    Mystical Tutor

  • Lavinia, Azorius Renegade

    Lavinia, Azorius Renegade

  • Carpet of Flowers

    Carpet of Flowers

Gameplay Summary

The game unfolded with a fast and interactive pace as each player developed their board and executed their strategies.

Jeska, Thrice Reborn started strongly with a Soul Ring and Jewel Lotus, enabling early mana acceleration and board presence.

Kinnan, Bonder Prodigy and Ishai, Ojutai Dragonspeaker players developed their mana and creatures, including multiple Memnites and Universal Automaton for early pressure.

Yuriko, the Tiger's Shadow capitalized on ninjutsu triggers and card draw by repeatedly attacking and flipping multiple Ninjas, generating incremental damage to opponents.

Tevesh Szat, Doom of Fools added additional card draw and disruption with activation of his ability and casting spells like Lavinia, Azorius Renegade to control the board. Key turning points included the use of opposition agents and multiple recursive creatures to deny opponents resources and disrupt their game plans.

Yuriko’s repeated ninja attacks combined with evasion and trigger synergies allowed her to chip away at opponents' life totals consistently.

The game featured critical combat phases where players opted to block or not, impacting the flow of damage and triggers.

A notable moment was the interaction involving multiple triggers from the euriko attacks and the use of Phantasmal Image and Skull Snatcher to extend damage output.

The game was characterized by tight resource management, with players using tutors, draw spells, and counterspells to maintain advantage and pressure.

The eventual win condition revolved around maximizing commander damage and exploiting synergistic ninja triggers to close out the game.

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