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Sisay vs Animar vs Kenrith vs Muldrotha | Commander Melee S3:E6 | Magic the Gathering Gameplay

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Animar, Soul of Elements

    Animar, Soul of Elements

    Animar's deck focuses on casting a high volume of creatures cheaply due to cost reductions, enabling combo sequences by tutoring key pieces with spells like Imperial Recruiter and Spellseeker. The deck aims to quickly assemble combos that generate overwhelming board states or infinite interactions.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    Kenrith's deck aims to generate large amounts of mana and use Kenrith’s versatile activated abilities repeatedly to draw cards, gain life, and deal damage, culminating in a Spirit Bomb-style finisher that leverages multiple activations to close out the game.

  • Muldrotha, the Gravetide

    Muldrotha, the Gravetide

    Muldrotha’s deck capitalizes on graveyard recursion to generate continuous value by playing permanents from the graveyard each turn. It uses persist creatures and sacrifice outlets to establish a resilient board presence and grind out opponents.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Sisay's deck focuses on legendary creature synergy, searching the library for key legendary combo pieces to assemble game-winning interactions. It uses mana ramp and tutoring effects to quickly find and deploy powerful legendary threats.

Gameplay Insights

  • 1

    Using Strip Mine early to disrupt opponents' mana bases proved pivotal in slowing down aggressive ramp strategies.

  • 2

    Animar’s use of Imperial Recruiter and Spellseeker to chain tutor effects allowed assembling combo pieces efficiently.

  • 3

    Cyclonic Rift was timed to bounce Kenrith, forcing a recast and a temporary tempo loss, but Kenrith’s player capitalized by immediately recasting and copying it.

  • 4

    Muldrotha’s persist creatures and sacrifice synergy provided constant value, pressuring opponents even as they attempted combos.

  • 5

    Kenrith’s activation stacking and use of haste enablers demonstrated how versatile commanders can generate card advantage and tempo simultaneously.

  • 6

    The timing of counterspells like Dovin’s Veto was crucial in stopping game-winning spells from resolving.

Notable Cards

  • Strip Mine

    Strip Mine

  • Imperial Recruiter

    Imperial Recruiter

  • Spellseeker

    Spellseeker

  • Cyclonic Rift

    Cyclonic Rift

  • Consecrated Sphinx

    Consecrated Sphinx

  • Bloom Tender

    Bloom Tender

  • Faeburrow Elder

    Faeburrow Elder

Summary

The game started with a slow build-up of mana and board presence, with each player carefully developing their resources and setting up potential combos. Early plays involved ramp spells and land drops, with key cards like Strip Mine disrupting other players' strategies. Animar leveraged creature spells and cost reductions to accelerate its board development, while Muldrotha focused on graveyard recursion and value plays. Kenrith aimed to accumulate mana and unleash powerful multi-ability activations to draw cards and impact the board, and Sisay searched for important legendary creatures to assemble combos. Midgame saw a significant turning point when Animar assembled combo pieces using cards like Imperial Recruiter and Spellseeker, enabling powerful tutoring sequences. Muldrotha maintained pressure with persist creatures and value engines, while Kenrith utilized ability stacking and haste enablers to prepare for a big finish. Key interaction included a Cyclonic Rift bounce of Kenrith, which was promptly recast to keep pressure on opponents. The game featured multiple stack interactions and careful timing, with players holding up counterspells and disruption to respond to threats. The climax focused on Animar's combo attempts, leveraging cost reductions and cascade-like sequences to overwhelm opponents, while Kenrith aimed to finish with a Spirit Bomb style effect. The game highlighted the tension between combo assembly, graveyard recursion, and board control in a high-powered four-player Commander game.

Description

This episode has some of the most powerful commanders in the top 50 and it shows. Get ready for some combos!

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Decklists found in our Moxfield collections: Sisay - Brice - www.moxfield.com/users/natvMan Animar - Jon S - www.moxfield.com/users/jondstrong Kenrith - Jeff O - www.moxfield.com/users/victorysomewhere Muldrotha - Jay - www.moxfield.com/users/bigjscott

Editors & Thumbnail: Marie Diamond & Carlos Diamond Intro: Tom Giles

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