CommanderGameplay Ep.17 Selvala v Kotori v Kaust (disguise) v Kadena (Morph) v Shalai&Hallar MTG EDH thumbnail Blurred backdrop thumbnail
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CommanderGameplay Ep.17 Selvala v Kotori v Kaust (disguise) v Kadena (Morph) v Shalai&Hallar MTG EDH

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Selvala, Heart of the Wilds

    Selvala, Heart of the Wilds

    Ramp quickly with green mana, cast large creatures, and use Selvala's ability to draw cards and untap lands to maintain tempo and pressure opponents.

  • Kadena, Slinking Sorcerer

    Kadena, Slinking Sorcerer

    Exploit morph and face-down creature mechanics to cast creatures cheaply and draw cards whenever face-down creatures enter the battlefield under your control, enabling card advantage and flexible board presence.

  • Kaust, Eyes of the Glade

    Kaust, Eyes of the Glade

    Control the board by turning creatures face down to disrupt opponents and draw cards, leveraging artifact synergies and manipulating board states to maintain advantage.

  • Shalai and Hallar

    Shalai and Hallar

    Build up +1/+1 counters on creatures, generate tokens via backup counters, and use life link and damage-dealing triggers to chip away at opponents while sustaining your board.

  • Kotori, Pilot Prodigy

    Kotori, Pilot Prodigy

    Cast and crew vehicles efficiently using cheap crewing costs, maintaining board presence through artifact creatures and synergizing with other artifact effects.

Gameplay Insights

  • 1

    The use of Bane of Progress to destroy all artifacts and enchantments dramatically shifted board states, forcing artifact-heavy decks to rebuild.

  • 2

    Kadena's ability to cast morph creatures for free and draw cards when face-down creatures enter the battlefield provided sustained card advantage even after board wipes.

  • 3

    Selvala's big creatures and ramp strategy allowed continuous pressure and efficient attacks, drawing cards off the highest power creature on board.

  • 4

    Shalai and Hallar leveraged backup counters to double counters and generate multiple goblin tokens, maximizing damage output in combat phases.

  • 5

    Kotori's vehicle strategy benefited from cheap crewing and artifact synergies, but was vulnerable to artifact destruction effects.

  • 6

    Players carefully timed attacks and abilities to maximize damage and token generation, using combat tricks like doubling counters to swing the game momentum.

Notable Cards

  • Bane of Progress

    Bane of Progress

  • Lightning Greaves

    Lightning Greaves

  • Weatherlight

    Weatherlight

  • Imperial Recruiter

    Imperial Recruiter

Gameplay Summary

This five-player Commander game featured a dynamic clash of various synergies including morph mechanics, vehicles, +1/+1 counters, and big mana ramp.

Early on, Selvala established a strong presence with fast mana and big creatures, leveraging her ability to draw cards and untap lands.

Kadena utilized a unique morph strategy, casting face-down creatures for free and drawing cards when others manipulated face-down creatures.

Kaust focused on creature control and card draw by turning opponents' creatures face down, while Kotori deployed vehicles efficiently to maintain board presence.

Shalai and Hallar employed a +1/+1 counter strategy with backup and life link synergies, creating tokens and dealing incremental damage through their commander’s abilities. A pivotal moment arose when a well-timed Bane of Progress swept away all artifacts and enchantments, devastating several boards, especially Kaust's and Kotori's artifact-heavy setups.

Despite this setback, players adapted quickly.

Kadena's ability to cast morph creatures for free and draw cards allowed for a steady recovery.

Selvala continued to pressure with large creatures and card advantage, while Shalai and Hallar maintained incremental damage through counters and token generation.

The game showcased multiple combat phases with strategic attacks aimed at maximizing damage and triggering synergies, including doubling counters and creating goblin tokens.

The interplay between old and new morph mechanics, coupled with artifact and counter themes, kept the board state fluid and engaging until the endgame.

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