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Playing Yugioh Cards As Commanders | Meaty Magic

Meaty Magic

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Grist, the Hunger Tide

    Grist, the Hunger Tide

    Utilizes insect tribal synergies to mill cards and generate insect tokens, growing loyalty counters to remove threats and drain opponents' life based on creatures in the graveyard.

  • Inalla, Archmage Ritualist

    Inalla, Archmage Ritualist

    Creates copies of non-token wizard creatures to generate board presence quickly, leveraging eminence to produce haste tokens and finish opponents with a large life-loss ability.

  • Dragonlord Ojutai

    Dragonlord Ojutai

    Controls the board with flying hexproof threats and card selection triggered by dealing damage, filtering draws to maintain advantage and pressure opponents.

  • The Ur-Dragon

    The Ur-Dragon

    A dragon tribal deck focusing on summoning powerful dragons and utilizing coin flip mechanics for unpredictable effects and aggressive board development.

Gameplay Insights

  • 1

    Grist's ability to repeatedly mill insect cards allowed rapid loyalty growth, enabling multiple uses of his removal ability to control the battlefield.

  • 2

    Inalla's eminence ability was key in creating haste copies of wizards, generating quick tempo and overwhelming opponents before tokens were exiled at end of turn.

  • 3

    The use of Fiery Gambit introduced a high-risk, high-reward element, with potential to deal mass damage and draw cards but dependent on coin flips.

  • 4

    Players carefully managed mana resources and timing, with early plays focusing on setting up powerful synergies rather than immediate aggression.

  • 5

    Copying creatures with haste, as facilitated by Inalla, allowed for sudden bursts of damage and board presence, forcing opponents to respond quickly.

Notable Cards

  • Grist, the Hunger Tide

    Grist, the Hunger Tide

  • Inalla, Archmage Ritualist

    Inalla, Archmage Ritualist

  • Dragonlord Ojutai

    Dragonlord Ojutai

  • The Ur-Dragon

    The Ur-Dragon

  • Fiery Gambit

    Fiery Gambit

  • Blood Crypt

    Blood Crypt

  • Marsh Flats

    Marsh Flats

Summary

The game began with each player selecting commanders inspired by Yu-Gi-Oh! characters, leading to a diverse matchup featuring Grist, the Hunger Tide, Inalla, Archmage Ritualist, Dragonlord Ojutai, and The Ur-Dragon. Early turns were spent developing mana bases and setting up synergies, with Grist's insect tribal milling and token generation, and Inalla's ability to create haste-copy wizard tokens driving incremental advantage. Dragonlord Ojutai provided evasive flying threats with card filtering on damage, while The Ur-Dragon focused on a dragon tribal strategy with aggressive board presence. A pivotal moment unfolded when the player piloting Inalla leveraged her eminence ability to generate multiple copies of wizards, drawing a significant number of cards and creating tempo swings. Grist capitalized on repeated milling of insect cards, rapidly increasing loyalty counters and creating tokens, which allowed for powerful board control through creature or planeswalker removal. Attempts to push damage through were met with tactical responses, including a Fiery Gambit spell that risked coin flips for potential mass damage and card advantage. The game featured key interactions between token generation, card draw, and removal, with players carefully managing resources and timing. Ultimately, the match showcased the blend of Yu-Gi-Oh! themes with Magic's mechanics, emphasizing synergy exploitation and calculated risk-taking rather than a single dominant combo or win condition.

Description

Someone at the table summons Exodia. Decklists: Hunter’s Deck: moxfield.com/decks/_SdVvKmsUECNQ4LncDASFQ Nik’s Deck: moxfield.com/decks/AdKVWrPczEyXaYPlLeM7nw Harry’s Deck: moxfield.com/decks/bWMnKcaCGUi-3KXvdgKPwA Nick’s Deck: moxfield.com/decks/GPkWneT_rEG-F4wVmKcJgA

Video editor: jarkole.de.cool Thumbnail: x.com/Hald_Design