Deck Strategies
Ghoulcaller Gisa
Sacrifice creatures to generate numerous zombie tokens and maintain board control through graveyard interactions, using enchantments like Grave Pact and strong mono-black synergies to overwhelm opponents.
Stitcher Geralf
Mill the top cards of each player's library to put large zombie creatures into the graveyard and exile them to create massive zombie tokens, leveraging reanimation spells and card manipulation to build a dominant board presence.
Gameplay Insights
- 1
Ghoulcaller Gisa's use of Thornbite Staff allowed repeated untapping and tapping for damage as creatures died, amplifying board control during token swarms.
- 2
Stitcher Geralf's ability to mill large creatures and then exile them for huge zombie tokens created a unique combo threat that pressured Gisa's token strategy.
- 3
The interaction of Grave Pact with continuous creature sacrifices ensured Gisa's board control by forcing opponents to lose creatures when her tokens died.
- 4
Using card manipulation spells like Soothsaying and Jace, Vryn's Prodigy, Geralf optimized the milling and reanimation process, increasing the consistency of powerful plays.
- 5
The commanders themselves, being three/four creatures for five mana, rarely engaged in combat, emphasizing the importance of their zombie-generating abilities over direct attacks.
Notable Cards
Grave Pact
Thornbite Staff
Jace, Vryn's Prodigy // Jace, Telepath Unbound
Dread Return
Jhoira, Weatherlight Captain
Soothsaying
Scroll Rack
Minamo, School at Water's Edge
Summary
The game featured a thematic clash between two mono-black zombie tribal decks led by Ghoulcaller Gisa and Stitcher Geralf. Ghoulcaller Gisa's deck focused on sacrificing creatures and filling the graveyard, leveraging cards like Grave Pact and Noxious Revenant to maintain a steady stream of tokens and board control. The Thornbite Staff equipment played a crucial role by untapping repeatedly as creatures died, enabling multiple taps for damage and control. Stitcher Geralf's deck revolved around milling cards from the top of libraries and reanimating large zombies by exiling creatures from the graveyard, creating massive threats like a 24/24 blue zombie. Key cards such as Jace, Vryn's Prodigy and Soothsaying helped manipulate draws and optimize the milling strategy. The game’s tension built around board presence and resource management, with Gisa generating numerous smaller zombies to overwhelm Geralf's fewer but bigger zombies, while Geralf sought to assemble combos with creatures like Jace and Dread Return to establish powerful board states. Ultimately, the game showcased a battle between volume and quality of zombie tokens, with strategic sacrifices and graveyard interactions defining the flow and tempo.