Deck Strategies
Isu the Abominable
This deck aims to slow down the game, leveraging snow lands for strategic advantage.
Mizzix, Replica Rider
The deck revolves around casting the Galvanic Relay multiple times, taking advantage of Mizzix's ability to copy spells.
Zask, Skittering Swarmlord
This deck focuses on land and insect recursion, aiming to build a robust board state with pumped up insects.
Preston, the Vanisher
The strategy here is to create a multitude of tokens and leverage Preston's ability to exile non-land permanents.
Gameplay Insights
- 1
Jason's use of Hornet Queen to bolster his board state was a significant play, providing him with a robust defense and potential offensive capabilities.
- 2
Corbin's deployment of Smothering Tithe provided him with a significant ramp, potentially allowing him to cast more powerful spells further in the game.
- 3
Nate's decision to equip his commander with Skullclamp showcased a clear strategy to draw cards and increase his hand advantage.
Notable Cards
Hornet Queen
Galvanic Relay
Smothering Tithe
Skullclamp
Turntimber Symbiosis // Turntimber, Serpentine Wood
Summary
The game kicked off with each player deploying their commanders and setting up initial board states. Jason's Isu the Abominable deck looked to slow down the game and take advantage of snow lands. Corbin with Mizzix, Replica Rider, had a clear plan to cast the Galvanic Relay as many times as possible. Matt's Zask, Skittering Swarmlord deck was built to recur lands and insects, while Nate's Preston, the Vanisher aimed to create numerous tokens. The game saw a flurry of spells being cast and a series of strategic plays. Jason played the Hornet Queen, creating four 1/1 insect tokens and bolstering his board, while Corbin utilized his Smothering Tithe for ramp. Matt managed to cast his commander, Zask, while Nate equipped his commander, Preston, with Skullclamp. However, the game was abruptly cut short, leaving the final outcome to the imagination.