Deck Strategies
Zurzoth, Chaos Rider
Generate Devil tokens whenever opponents draw cards outside their turns, using these tokens to control the board and deal incremental damage while drawing additional cards through combat triggers.
Pantlaza, Sun-Favored
Utilize the discover mechanic linked to Dinosaur toughness to ramp efficiently and recur creatures from the graveyard, aiming to swarm the board with large dinos and inflict heavy damage.
The Capitoline Triad
Cast historic spells to reduce the commander’s cost, then exile historic cards to gain an emblem that sets all creatures’ power and toughness to 99, enabling a game-winning board presence.
Marvo, Deep Operative
Engage in clash mechanics to draw cards and cheat powerful spells into play, combining aggressive combat and card advantage to control the game pace.
Gameplay Insights
- 1
Zurzoth’s ability to create Devil tokens when opponents drew cards outside their turn proved pivotal for board presence and incremental damage.
- 2
Pantlaza’s use of the discover mechanic allowed for continuous card filtering and creature recursion, enhancing board development.
- 3
The Capitoline Triad’s emblem potential to set all creature stats to 99 was a clear late-game win condition, incentivizing historic spell plays early on.
- 4
Marvo’s clash mechanic introduced a risk-reward element to combat, where winning clashes granted card advantage and the ability to cheat in powerful spells, significantly shifting tempo.
- 5
Players strategically held back aggressive attacks early to manage board states and potential blockers, indicating cautious but tactical gameplay.
Notable Cards
Burn Down the House
Clifftop Retreat
Sundown Pass
Summary
The Commander game opened with each player introducing their decks and early plays setting the stage for a multi-faceted battle. Zurzoth, Chaos Rider, focused on generating Devil tokens whenever opponents drew cards outside their turns, creating a steady stream of blockers and incremental damage sources. Pantlaza, Sun-Favored utilized the discover mechanic tied to Dinosaur toughness to ramp and recur creatures, aiming to overwhelm opponents with large dinos and efficient card advantage. The Capitoline Triad player worked toward assembling historic spells in the graveyard to cast their high-cost commander cheaper and eventually create an emblem that set all creatures’ power and toughness to 99, aiming to end the game with massive threats. Marvo, Deep Operative employed a clash mechanic that rewarded winning clashes with card draw and the ability to cheat in spells with high converted mana cost, leveraging aggressive tempo and card advantage to dominate combat.