Deck & Commander Strategies
Oskar, Rubbish Reclaimer
Utilizes discarding and madness to cast spells at instant speed, leveraging powerful tutors and Necropotence for card advantage and control to out-value opponents over time.
Minsc & Boo, Timeless Heroes
A Hulk combo deck that sacrifices creatures for damage and card draw, aiming to assemble infinite combos with Kiki-Jiki and Zealous Conscripts to win quickly.
Armix, Filigree Thrasher & Kraum, Ludevic's Opus
Mana ramp and artifact synergy with disruption elements, aiming to control the board while setting up powerful combo or value engines.
Dargo, the Shipwrecker & Tymna the Weaver
Aggressive midrange with card draw from Tymna, attempting to stabilize the board and apply pressure through combat damage and selective removal.
Gameplay Insights
- 1
Minsc’s infinite combo was disrupted at the crucial moment by Vapor Snag returning the Tower Scout to hand, preventing token creation and stopping the combo outright.
- 2
Armix’s discard of Brain Freeze to kill Kiki-Jiki was a key play to delay Minsc’s combo threat and shift momentum.
- 3
Oskar’s decision to kill Pontus (Dargo player) first with Opposition Agent was a strategic choice to remove a dangerous player early and focus on the main combo threat.
- 4
Managing resources and timing of tutors, such as Demonic Tutor and Vamp Tutor, was critical for Oskar to develop his board while under pressure.
- 5
Players showed caution in combat choices, often prioritizing blocking and removal over aggressive damage to maintain board control and prevent early losses.
Notable Cards
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Kiki-Jiki, Mirror Breaker
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Zealous Conscripts
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Opposition Agent
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Necropotence
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Vapor Snag
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Demonic Tutor
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Mana Crypt
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Collective Brutality
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Brain Freeze
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Mystic Remora
Gameplay Summary
The game starts with Oskar, Rubbish Reclaimer piloted by the narrator, Mulliganing aggressively to find a playable hand with key tutors and interaction.
Oskar aims to leverage madness and instant-speed plays, but early game development is slow due to land issues.
Minsc & Boo quickly establishes pressure with card draw and damage through sacrifice and combo potential, setting up a Hulk combo with Kiki-Jiki and Zealous Conscripts for an infinite token combo.
Armix and Kraum focus on generating mana and board presence while disrupting opponents.
Dargo and Tymna attempt to stabilize with card draw and aggressive plays, but struggle to keep pace with the faster combo decks. A pivotal moment occurs when Minsc tries to execute the Kiki-Jiki infinite combo but is disrupted by a timely Vapor Snag, forcing the combo to fizzle and buy time for other players.
Subsequently, Armix discards Brain Freeze to kill Kiki-Jiki, further delaying Minsc’s win attempt.
Oskar capitalizes on this window, using tutors and disruption to control the board and develop towards a Necropotence-based card advantage plan.
Despite early setbacks and the destruction of Opposition Agent, Oskar manages to keep pace with interaction and pressure.
The game slows down into a more controlled midgame with players jockeying for position after the failed combo, setting the stage for a complex battle of attrition and resource management.