Deck & Commander Strategies
Elminster
Control and combo focused, aiming to cast Approach the Second Sun to win while using artifact ramp and recursion to maintain board presence and outvalue opponents.
Black Cat, Cunning Thief
Disruption and resource denial by exiling opponent’s cards to cast them, growing through connive triggers when creatures die, and using flexible mana to play spells from exile.
Megatron, Tyrant
Artifact-centric aggressive strategy that uses artifact sacrifice and recursion to deal damage, control the board, and maintain pressure with a large transforming creature.
Lathliss, Dragon Queen
Token generation and tribal synergy, creating multiple dragon tokens and boosting them to overwhelm opponents with wide board presence and repeated combat damage.
Gameplay Insights
- 1
Black Cat’s ability to exile the top nine cards of an opponent’s library and cast those spells with any mana color provided significant card advantage and disruption.
- 2
Megatron’s use of artifact sacrifice combined with recursion effects like Workshop Assistant allowed for repeated removal and value generation, swinging the board state.
- 3
Lathliss doubled token production when generating soldier tokens, enabling rapid board development and pressure on opponents.
- 4
Elminster’s artifact ramp and recursion toolkit helped maintain a strong board presence and set up for casting Approach the Second Sun despite early pressure.
Notable Cards
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Black Cat, Cunning Thief
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Approach of the Second Sun
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Lathliss, Dragon Queen
Gameplay Summary
The Commander game featured four distinct decks led by Elminster, Black Cat, Megatron, and Lathliss.
Early game saw the players ramping mana and developing board presence, with Elminster aiming to cast Approach the Second Sun as a win condition, while Black Cat disrupted opponents by exiling cards from their libraries and using those spells.
Megatron leveraged artifact synergies and a Transforming creature to control the board and apply pressure, and Lathliss focused on creating multiple dragon tokens and buffing them to dominate the battlefield.
A key turning point occurred when Megatron used artifact sacrifice and recursion effects to maintain board control and repeatedly deal damage, while Black Cat grew larger through its connive ability, capitalizing on opponents' creature deaths.
Elminster utilized various artifact and creature recursion effects to stay relevant, setting up for his late-game combo.
Lathliss contributed consistent token generation and boosted the team’s offensive capabilities, making the game a balance of artifact manipulation, token production, and card advantage.
The game’s momentum swing centered around artifact recursion and efficient removal, culminating with Megatron swinging in with a large threat and Black Cat growing formidable through multiple triggers.