Deck Strategies
Ezuri, Renegade Leader
Leverages elf tribal synergy to build a large board presence quickly, using ramp and card draw to cast a Genesis Wave and overwhelm opponents with a swarm of elves boosted by anthem effects and Obelisk of Urd.
Kumena, Tyrant of Orazca
Focuses on Merfolk tribal synergy, generating card advantage through Kumena’s drawing ability and Merfolk Looter, and applies pressure with unblockable creatures and quest counters, aiming for incremental value and board control.
Edric, Spymaster of Trest
Aggressive tempo and card draw through combat damage with low-cost creatures, leveraging Edric’s ability to draw multiple cards and maintain relentless pressure to outpace opponents.
Niv-Mizzet, Parun
Control and combo-oriented deck that aims to draw cards and manage the board with counterspells and spells that deal damage, while setting up combos involving Niv-Mizzet’s triggered abilities.
Gameplay Insights
- 1
Calvin’s decision to cast Genesis Wave for 14 was a turning point, flooding the battlefield with a massive elf army and ramp permanents that shifted the game momentum in his favor.
- 2
Edric’s Null Rod played early disrupted Niv-Mizzet’s activated abilities and potential combos, slowing down Guy’s game plan significantly.
- 3
Kumena’s use of Glasspool Mimic to grant unblockable status to key creatures allowed for consistent card draw and quest counter accumulation, enhancing board control and pressure.
- 4
Repeated attacks with low-power creatures like Copperhorn Scout triggered Edric’s draw ability multiple times, maintaining constant card advantage for Edric’s player.
- 5
Calvin’s use of Obelisk of Urd naming elves maximized the value of his large elf board, boosting damage output and providing repeated untaps for additional spells and attacks.
Notable Cards
Genesis Wave
Null Rod
Obelisk of Urd
Glasspool Mimic // Glasspool Shore
Quest for Renewal
Edric, Spymaster of Trest
Notorious Throng
Summary
The game started with all four players developing their boards with their respective commanders and mana bases. Early turns involved setting up ramp and card draw engines, with Edric generating card advantage through combat damage and Kumena building up a wide board of Merfolk to draw cards and apply pressure. Calvin's Ezuri deck utilized elf synergy and ramp, highlighted by a massive Genesis Wave for 14 that flooded the board with powerful elves and ramp creatures, significantly shifting the board state in his favor. Throughout the midgame, Calvin leveraged this huge board presence, casting Obelisk of Urd to boost elves and repeatedly attacking to draw cards and untap creatures for more value plays. Adrian's Kumena deck focused on generating incremental value via Merfolk looters, unblockable threats granted by Glasspool Mimic, and quest counters on Quest for Renewal to sustain card draw and board presence. Edric, Spymaster of Trest, played aggressively, using his commander’s ability to draw cards and casting evasive creatures like Notorious Throng to maintain pressure. Guy’s Niv-Mizzet, Parun deck aimed to control with counterspells and card draw but was somewhat hampered by Null Rod played by Edric, which shut down many activated abilities and combos. The game’s pivotal moment was Calvin’s Genesis Wave, which led to an overwhelming elf token army and card advantage that pressured all opponents heavily. The winning strategy revolved around Calvin’s elfball synergy combined with massive ramp and card draw, which eventually overwhelmed the other players.