IS HEXING SQUELCHER GOOD IN cEDH? [cEDH Gameplay] KINNAN v TERRA v WAN SHI TONG v MARALEN thumbnail Blurred backdrop thumbnail

IS HEXING SQUELCHER GOOD IN cEDH? [cEDH Gameplay] KINNAN v TERRA v WAN SHI TONG v MARALEN

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Things in the Ice 100 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Maralen, Fae Ascendant

    Maralen, Fae Ascendant

    Focuses on controlling opponents through tutors and disruption, leveraging card draw and incremental advantage to assemble a winning board state.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Ramp-centric deck aiming to generate large amounts of mana quickly to cast powerful spells and commanders, using Kinnan's ability to accelerate mana production.

  • Wan Shi Tong, Librarian

    Wan Shi Tong, Librarian

    Utilizes card draw and utility creatures to maintain consistency and control, aiming to out-resource opponents and leverage incremental advantages.

  • Terra, Magical Adept // Esper Terra

    Terra, Magical Adept

    A Food Chain combo deck that uses Hexing Squelcher as a disruptive and resilient threat to protect its combo pieces, focusing on mana ramp and combo assembly.

Gameplay Insights

  • 1

    Hexing Squelcher resolved without counterspell response, providing a hexproof body that disrupted opponents' removal options and influenced board control.

  • 2

    Opposition Agent was used effectively to hijack opponents' tutor searches, disrupting Maralen's plan and slowing down critical setup.

  • 3

    Mental Misstep and Remand were saved for high-impact targets, reflecting careful resource management in counterspell usage.

  • 4

    Players leveraged artifact ramp such as Sol Ring, Mox Diamond, and Wishclaw Talisman to accelerate their game plans and enable early plays.

  • 5

    The interaction between Food Chain combo elements and disruption pieces like Hexing Squelcher highlighted the synergy between resilient threats and combo execution in cEDH.

Notable Cards

  • Hexing Squelcher

    Hexing Squelcher

  • Opposition Agent

    Opposition Agent

  • Frenetic Sliver

    Frenetic Sliver

  • Mox Diamond

    Mox Diamond

  • Vampiric Tutor

    Vampiric Tutor

  • Wishclaw Talisman

    Wishclaw Talisman

  • Formidable Speaker

    Formidable Speaker

  • Ancient Tomb

    Ancient Tomb

Gameplay Summary

The game began with all four players setting up their mana bases and ramping early, with key plays including tutors and mana acceleration.

Kinnan quickly established a strong presence by resolving his commander and benefiting from mana ramp, while Terra utilized Hexing Squelcher to apply pressure and disrupt opponents.

Maralen focused on card advantage and disruption, using tutors and Opposition Agent to control searches and stall opponents' plans.

Wan Shi Tong leveraged card draw and utility creatures to maintain consistency. A pivotal moment occurred when Hexing Squelcher resolved without counterspell response, granting Terra a resilient threat that complicated removal strategies.

The interaction between tutors and Opposition Agent notably hindered Maralen's ability to fetch critical creatures, shifting the tempo.

Frenetic Sliver and various artifacts contributed to the board state complexity, with players jockeying for advantage through incremental damage and resource denial.

The game featured several strategic plays involving counterspells like Mental Misstep and Remand, which shaped the flow of spells and responses.

Ultimately, the game showcased the power of Hexing Squelcher in a cEDH environment as a disruptive and resilient piece, supporting Terra's Food Chain combo strategy and influencing the midgame stalemate.

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