Deck Strategies
Lagrella, the Magpie
Lagrella's deck aims to blink creatures from everyone's board to generate ETB value and gain +1/+1 counters. The deck's win condition appears to involve out-valuing opponents with repeated ETB effects.
Cormela, Glamour Thief
Cormela's deck revolves around generating lots of mana for spells and looting those spells for explosive turns. The deck capitalizes on spellslinger synergies and likely seeks to win through massive spell chains or big mana sinks.
Mr. Orfeo, the Boulder
Mr. Orfeo's deck employs a Voltron strategy, using various tools to buff the commander and deal massive combat damage. The win condition is likely commander damage.
Queza, Augur of Agonies
Queza's deck encourages drawing lots of cards with the promise of gaining life and reducing opponent's life totals. The deck's win condition seems to be draining opponents' life through Queza's ability.
Gameplay Insights
- 1
Shelby's use of Cormela's ability to generate mana and chain together spells was a key driver of the game's dynamic.
- 2
Matt's decision to equip Mr. Orfeo with powerful equipment and swing for large amounts of damage pressured opponents and altered the game's tempo.
- 3
Sam's consistent card draw and life gain with Queza provided him with a steady advantage throughout the game.
- 4
Logan's struggle with land drops early in the game hindered his progress, but his decision to set up a flicker engine demonstrated strategic planning.
Notable Cards
Mirror March
Cormela, Glamour Thief
Mr. Orfeo, the Boulder
Queza, Augur of Agonies
Lagrella, the Magpie
Hero's Blade
Grim Haruspex
Ornithopter of Paradise
Thermopod
Summary
The game started with all players deploying their resources and setting up board presence. Shelby, playing Cormela, Glamour Thief, had a strong start with early mana ramp and efficient looting spells. He demonstrated the power of Cormela's mana generation ability by chaining spells together and creating explosive turns. Sam, with Queza, Augur of Agonies, managed to maintain a steady stream of card draw and life gain. Matt, on Mr. Orfeo, the Boulder, focused on a Voltron strategy, equipping his commander with powerful artifacts and swinging for massive damage. Logan, piloting Lagrella, the Magpie, struggled with his land drops but managed to set up a flicker engine to generate value. The game reached a turning point when Shelby cast Mirror March, creating multiple token copies of his creatures and generating massive value. He then made a deal with Sam promising to eliminate Logan and Shelby in exchange for a turn of peace.