Aragorn vs Krark/Thrasios vs Ardenn/Tana vs Rograkh/Silas | CEDH Gameplay thumbnail Blurred backdrop thumbnail
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Aragorn vs Krark/Thrasios vs Ardenn/Tana vs Rograkh/Silas | CEDH Gameplay

Playing With Power MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Aragorn, the Uniter

    Aragorn, the Uniter

    Midrange deck focused on generating infinite mana using Food Chain and winning through combat damage by burning out opponents.

  • Krark, the Thumbless Thrasios, Triton Hero

    Krark, the Thumbless / Thrasios, Triton Hero

    Spell duplication and combo deck aiming to copy spells with Krark's ability and finish the game through a combination of spell interactions and infinite combos.

  • Ardenn, Intrepid Archaeologist Tana, the Bloodsower

    Tana, the Bloodsower / Ardenn, Intrepid Archaeologist

    Equipment synergy deck that cheats equipment costs via Ardenn and wins through aggressive combat damage, supported by token generation and combat tricks.

  • Rograkh, Son of Rohgahh Silas Renn, Seeker Adept

    Rograkh, Son of Rohgahh / Silas Renn, Seeker Adept

    Card advantage engine deck focused on drawing cards through effects like Ristic Study and Ad Nauseam, aiming to win via combo finishers like Thassa’s Oracle or Underworld Breach.

Gameplay Insights

  • 1

    Matt's use of Krark's coin flip ability to repeatedly cast and copy spells like Noxious Revival and Essence Flux created significant value and disrupted opponents’ plans.

  • 2

    Alana’s explosive turn one, casting multiple spells including Ristic Study and Paradise Mantle, set up a strong card draw engine early in the game.

  • 3

    John’s flicker interactions with Displacer Kitten and abundant growth helped maintain board presence and triggered exalted bonuses during combat.

  • 4

    The use of Mental Misstep to counter Essence Flux was a critical defensive play that slowed down Matt's aggressive tempo and combo potential.

  • 5

    Zach’s aggressive combat with Ragavan generating treasures and card exile pressured opponents and provided resource advantage.

  • 6

    Multiple manacrypt rolls influenced tempo by dealing damage or allowing extra draws, affecting gameplay momentum significantly.

Notable Cards

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

  • Ardenn, Intrepid Archaeologist

    Ardenn, Intrepid Archaeologist

  • Tana, the Bloodsower

    Tana, the Bloodsower

  • Aragorn, the Uniter

    Aragorn, the Uniter

  • Food Chain

    Food Chain

  • Essence Flux

    Essence Flux

  • Noxious Revival

    Noxious Revival

  • Jeweled Lotus

    Jeweled Lotus

  • Paradise Mantle

    Paradise Mantle

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Mental Misstep

    Mental Misstep

  • Skullclamp

    Skullclamp

  • Wandering Archaic // Explore the Vastlands

    Wandering Archaic // Explore the Vastlands

  • Displacer Kitten

    Displacer Kitten

Gameplay Summary

The game began with each player establishing their board presence and ramping mana quickly.

Alana (Rograkh/Silas) started strong by casting her commander and setting up a card draw engine with Ristic Study, supported by mana acceleration.

Matt (Krark/Thrasios) leveraged his commander's spell duplication ability, aiming to chain spells and combos efficiently.

Zach (Tana/Ardenn) focused on equipment synergies and aggressive combat, while John (Aragorn) played a midrange deck aiming to generate infinite mana and win through combat damage using Food Chain and burn spells. Early turns featured explosive plays such as Alana's turn one with multiple spells including Lotus Petal and Paradise Mantle, and Matt's use of Jeweled Lotus and casting CK the Thumbless to double spells.

The game saw complex interactions involving multiple Noxious Revival casts and Krark's coin flips to manipulate the board and draw cards.

Key combat phases included Aragorn's exalted triggers and flickering interactions with Displacer Kitten, as well as Ragavan's treasure generation and card exile abilities influencing tempo. Significant turning points included Matt's use of Essence Flux and spell copying to boost creatures and disrupt opponents, as well as defensive maneuvers like countering Essence Flux with Mental Misstep and subsequent flickers.

The game progressed with players jockeying for card advantage and board control, with various attempts to assemble combos or establish overwhelming board states.

The interaction between infinite mana generation, card draw engines, and combat damage strategies defined the flow, with each player adapting to threats and opportunities dynamically.

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