Deck & Commander Strategies
Chulane, Teller of Tales
Utilizes a mix of hatebears and stax elements to disrupt opponents while gaining card advantage through its commander, finishing the game with a combo.
Hinata, Dawn-Crowned
Executes a breach combo leveraging big spells and infinite hasty creature generation through synergy with cards like Dockside Extortionist, Twinflame, and Dualcaster Mage.
Godo, Bandit Warlord
Focuses on casting Godo quickly and equipping Helm of the Host to create infinite combat phases and win through repeated commander attacks.
Tymna the Weaver and Kraum, Ludevic's Opus
Aims to assemble efficient combos early, with fallback to grinding out card advantage and value from the commanders if disrupted.
Thrasios, Triton Hero and Vial Smasher the Fierce
Turbo reanimator deck that seeks to leverage Razaketh lines and fast mana to reanimate powerful creatures and win quickly.
Gameplay Insights
- 1
Noah's sequence of casting Dockside Extortionist followed by Twinflame and flashing in Dualcaster Mage enabled an infinite hasty creature loop that ended the game swiftly.
- 2
Lincoln's use of Vandalblast to destroy all artifacts significantly impacted the board state and slowed down artifact-based strategies.
- 3
Repeated use of Wheel of Fortune and Timetwister reshuffled hands and graveyards, resetting the board and creating fresh hands, which is a common high-level technique to disrupt opponents' plans.
- 4
Joe's ability to protect key combo pieces with cards like Pact of Negation and to tutor for critical cards highlights the importance of interaction and tutoring in cEDH matches.
- 5
The quick deployment of hatebears like Drannith Magistrate early in the game was used strategically to slow down opponents’ ability to cast their commanders or access their decks.
Notable Cards
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Mana Crypt
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Dockside Extortionist
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Twinflame
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Dualcaster Mage
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Mystical Tutor
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Wheel of Fortune
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Drannith Magistrate
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Imperial Recruiter
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Kinnan, Bonder Prodigy
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Pact of Negation
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Grim Monolith
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Rite of Flame
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Jeweled Lotus
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Cathartic Reunion
Gameplay Summary
The game features four highly competitive decks piloted by experienced players with distinct strategies.
Early turns see the usual fast mana acceleration and setup plays, such as Mana Crypt, Sol Ring, and fetch lands to enable quick deployment of key pieces.
A major turning point comes when Noah, playing Hinata, Dawn-Crowned, executes a powerful combo involving Dockside Extortionist, Twinflame, and Dualcaster Mage, creating an infinite hasty army that swings for the win in a remarkably short time.
This explosive finish showcases the deck's ability to leverage its commander and efficient combo pieces to close out games swiftly. In the second game, the players switch commanders and strategies but continue to demonstrate rapid, high-level plays.
Noah again pilots Hinata with a similar game plan, while Mike pilots a turbo reanimator deck with Thrasios and Vial Smasher, Joe pilots a Tymna and Kraum combo deck, and Lincoln runs the Godo Helm combo.
The game progresses with intense mana acceleration, tutoring, and interaction such as Mystical Tutor fetches, Timetwister reshuffles, and artifact destruction.
The game is defined by quick assembly of combos and disruption, highlighting the high-powered nature of cEDH play.