Armed Conflict!  Ad Nauseam mastery! Animar V Tymna/Kraum V Godo V Thrasios/Tev #cedh #mtg #gameplay thumbnail Blurred backdrop thumbnail
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Armed Conflict! Ad Nauseam mastery! Animar V Tymna/Kraum V Godo V Thrasios/Tev #cedh #mtg #gameplay

Missing Triggers


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Animar, Soul of Elements

    Animar, Soul of Elements

    Animar's deck focuses on casting cheap creatures that grow with spells cast, using blink effects and card draw to control the board and generate value, aiming to win through combat damage or combo with creatures like Walking Ballista and Ancestral Statue.

  • Godo, Bandit Warlord

    Godo, Bandit Warlord

    Godo builds up to a Helm of the Host infinite combat combo, patiently waiting to unleash multiple attacks in a single turn to overwhelm opponents.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Kraum, Ludevic's Opus & Tymna the Weaver

    This four-color partner deck uses Ad Nauseam and Underworld Breach to draw out its entire deck and generate massive mana and card advantage, aiming to close out the game quickly with powerful spells or combos.

  • Thrasios, Triton Hero Tevesh Szat, Doom of Fools

    Thrasios, Triton Hero & Tevesh Szat, Doom of Fools

    A controlling deck leveraging card advantage engines and value plays to outmaneuver opponents, looking to assemble combos involving Thrasios and Tevesh for a hard-to-interrupt win condition.

Gameplay Insights

  • 1

    The key turning point was when the Tymna/Kraum player assembled Ad Nauseam and Underworld Breach package, allowing them to draw their deck rapidly and generate infinite mana and resources.

  • 2

    Fantasmal Image copying key creatures and Cloudstone Curio enabling repeated value triggers helped Animar maintain board presence and card advantage.

  • 3

    Godo's strategy involved waiting patiently for the perfect moment to assemble Helm of the Host for infinite combat, but the game ended before he could fully execute this plan.

  • 4

    The use of Demonic Consultation to tutor critical combo pieces while preventing opponents from interacting was crucial in sealing the game for Tymna/Kraum.

  • 5

    Mana denial and disruption spells slowed some players, but the Ad Nauseam combo proved too powerful to stop once initiated.

Notable Cards

  • Walking Ballista

    Walking Ballista

  • Ancestral Statue

    Ancestral Statue

  • Beast Whisperer

    Beast Whisperer

  • Helm of the Host

    Helm of the Host

  • Ad Nauseam

    Ad Nauseam

  • Underworld Breach

    Underworld Breach

  • Demonic Consultation

    Demonic Consultation

  • Cloudstone Curio

    Cloudstone Curio

  • Mox Diamond

    Mox Diamond

Gameplay Summary

The game began with each player developing their board and ramping mana, setting the stage for their respective strategies.

Animar focused on casting key creatures like Walking Ballista and Ancestral Statue, leveraging blink effects and card draw to maintain pressure.

Godo aimed to patiently build towards a Helm of the Host combo for infinite combat steps, while the Tymna/Kraum deck sought to leverage Ad Nauseam combined with Underworld Breach to generate overwhelming card advantage and mana.

Thrasios/Tevesh played a controlling and value-driven game, looking to assemble powerful combos for a decisive finish.

Early plays saw players ramping and setting up their pieces, with Animar missing a second land drop but still progressing through creatures and artifacts.

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