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Multi-Color, Except it's Mono-Color | Commander Clash S16 E1

MTGGoldfish Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Aragorn, the Uniter

    Aragorn, the Uniter

    Focuses on dealing damage using red spells, possibly with a burn strategy or direct damage effects.

  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

    Utilizes heavy ramp and land recursion to generate value, likely aiming to leverage Korvold's ability to grow larger and draw cards.

  • Oloro, Ageless Ascetic

    Oloro, Ageless Ascetic

    Centers on life gain, potentially setting up for a combo with 'Heliod, Sun Crowned' and 'Soul Warden', which can create an infinite life gain and damage loop.

  • Yarok, the Desecrated

    Yarok, the Desecrated

    Though information is limited, it seems to be a mono-black deck leveraging value from black spells and interactions.

Gameplay Insights

  • 1

    Phil's effective early game ramp sets him up as a significant threat, demonstrating the power of green's mana acceleration.

  • 2

    Crim's life gain strategy, combined with potential infinite combo pieces like 'Heliod, Sun Crowned' and 'Soul Warden', presents a looming threat that players must account for.

  • 3

    The game shows the inherent tension in Commander format between developing one's own board state and managing threats from opponents' decks.

Notable Cards

  • Explore

    Explore

  • Azusa, Lost but Seeking

    Azusa, Lost but Seeking

  • Crucible of Worlds

    Crucible of Worlds

  • Heliod, Sun-Crowned

    Heliod, Sun-Crowned

  • Soul Warden

    Soul Warden

  • Nykthos, Shrine to Nyx

    Nykthos, Shrine to Nyx

Gameplay Summary

The game kicks off with each player presenting their mono-colored take on iconic multi-colored commanders.

Richard, playing mono-red Aragorn, gets to start the game.

Phil, running a mono-green Korvold deck, ramps effectively with 'Explore', 'Azusa, Lost but Seeking', and 'Crucible of Worlds', setting up a strong board presence early on.

Crim, piloting a life gain focused mono-white Oloro deck, manages to play 'Heliod, Sun-Crowned' and 'Soul Warden', hinting at a potential combo strategy.

Seth, with a mono-black Yarok deck, has a slower start with a 'Nykthos, Shrine to Nyx' and a cycled 'Fetid Pools'.

As the game progresses, board state and card interactions become increasingly complex, with Phil's land ramp strategy positioning him as an early threat.

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