Deck Strategies
Dragonlord Dromoka
Focuses on a dragon tribal theme that boosts flying creatures with haste and deals damage when dragons enter the battlefield, aiming to overwhelm opponents with aggressive aerial threats.
Radagast the Brown
A mono-green creature ramp deck that leverages Radagast's ability to return creatures to hand upon casting, aiming for repeated value and establishing a wide board presence with synergistic creatures.
The Ur-Dragon
A five-color dragon tribal deck that utilizes Arcane Adaptation to make all creatures dragons, enhancing synergy with Dragonlord Dromoka’s effects and aiming to dominate the board with large, impactful dragons.
Winter, Misanthropic Guide
A Jund-colored deck blending enchantment value and creature control, using cards like Prosper, Tome-Bound to generate treasure tokens and maintain card advantage, aiming for attrition and incremental advantage.
Gameplay Insights
- 1
Arcane Adaptation’s effect to make all creatures dragons amplified the synergy between The Ur-Dragon and Dragonlord Dromoka’s decks, creating a powerful tribal synergy across multiple players’ boards.
- 2
Radagast the Brown’s ability to return creatures to hand upon casting enabled repeated value and flexible board development, demonstrated by fetching new creatures like Tenderwild Guide.
- 3
Dragon Tempest provided crucial tempo by granting haste to flying creatures and dealing incremental damage, allowing Dragonlord Dromoka’s player to maintain pressure throughout the game.
- 4
Prosper, Tome-Bound helped Winter maintain card advantage and board presence through exile interactions and treasure token generation, supporting a grindier Jund-style game plan.
Notable Cards
Dragon Tempest
Arcane Adaptation
Prosper, Tome-Bound
Sunscorch Regent
Poison Dart Frog
Summary
The game featured four players piloting distinct decks, with early turns focused on ramping and establishing board presence. Dragonlord Dromoka's player quickly set up a Dragon Tempest to boost flying creatures with haste and deal incremental damage upon dragons entering the battlefield. Radagast the Brown's deck emphasized green ramp and synergy with creatures entering the battlefield, including the casting of Tenderwild Guide, which triggered Radagast's ability to put creatures into hand. Winter, Misanthropic Guide's deck explored Jund colors and played a spell-heavy strategy with cards like Prosper, Tome-Bound, to generate value through exile and treasure tokens. The Ur-Dragon player ramped into powerful dragons and used Arcane Adaptation to turn all creatures into dragons, amplifying synergy with Dragonlord Dromoka's triggers. Key turning points included the casting of Arcane Adaptation by The Ur-Dragon player, setting up a board-wide dragon synergy, and Dragonlord Dromoka's Dragon Tempest, which granted haste and damage triggers that could swing the momentum quickly. Radagast's ability to fetch impactful creatures like Tenderwild Guide and aggressive Mammoth helped maintain steady pressure. Winter's deck contributed value through enchantments and removal threats. The game unfolded with multiple layers of synergy and interaction centered around dragons and creature type manipulation, with the likely win condition revolving around overwhelming opponents with efficient dragon tribal damage and enhanced flying threats.