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We are playing the Kaos in the nexus finals pods commanders

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver & Kraum, Ludevic's Opus

    This deck combines fast mana and efficient disruption with card draw engines to outpace opponents and control the game. It aims to apply early pressure through combat damage and uses tutors and reactive spells to find combo pieces or answers.

  • Kodama of the East Tree Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools & Kodama of the East Tree

    A combo-centric deck focused on generating large amounts of mana through mana dorks and artifacts and then exploiting sacrifice outlets to create infinite loops or overwhelming board states. It uses Tevesh's ability to generate incremental card advantage and Kodama's synergy with creatures.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Primarily a mana ramp deck that leverages Kinnan's ability to boost mana production from nonbasic lands and mana dorks. It aims to quickly cast combo pieces like Walking Ballista to close the game through infinite mana or damage combos.

Gameplay Insights

  • 1

    Players heavily mulliganed to find hands capable of early interaction or ramp, showcasing the importance of proactive starts in cEDH.

  • 2

    Sacrifice outlets paired with mana dorks and artifact combos were critical for establishing infinite combos, especially in the Tevesh/Kodama deck.

  • 3

    The Tymna/Kraum player prioritized disruption and card draw to maintain tempo and stay ahead of combo threats.

  • 4

    Using Braids to force sacrifices at end steps provided incremental advantage by taxing opponents’ resources while drawing cards.

  • 5

    Walking Ballista served as an accessible and reliable win condition, especially for Kinnan’s deck, which ramped quickly into it.

  • 6

    Players balanced playing threats and holding back interaction, knowing that too slow a start could lead to losing to fast combo lines.

Notable Cards

  • Walking Ballista

    Walking Ballista

  • Mana Crypt

    Mana Crypt

  • Force of Negation

    Force of Negation

  • Ad Nauseam

    Ad Nauseam

  • Cabal Ritual

    Cabal Ritual

  • Collector Ouphe

    Collector Ouphe

  • Krark-Clan Ironworks

    Krark-Clan Ironworks

Gameplay Summary

The game began with a typical cEDH setup where players mulliganed aggressively to find proactive hands.

Early turns saw the deployment of efficient mana accelerators and utility creatures such as Expert Sentinel and Collector Ouphe, setting the stage for faster plays.

The Tymna/Kraum player leveraged card draw and disruption to maintain pressure, while Kinnan focused on ramping into mana dorks and casting key spells like Walking Ballista for a combo finish.

Tevesh Szat/Kodama's deck aimed for explosive mana generation and value through creatures and artifacts, utilizing Sacrifice outlets like Krark-Clan Ironworks to enable infinite combos.

Throughout the match, players carefully navigated threats and resource management, with Braids, Cabal Ritual, and Ad Nauseam appearing as pivotal spells to either stabilize or accelerate the game state.

The turning point came when a combination of mana ramp, disruption, and infinite mana combos allowed one player to execute a win condition, likely involving Walking Ballista or a similar combo finish, closing the game decisively.

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