Deck & Commander Strategies
Sythis, Harvest's Hand
A stax enchantress deck that leverages enchantments for card advantage and incremental life gain, aiming to slowly overwhelm opponents while disrupting their game plans.
Urza, Lord High Artificer
An artifact combo deck focused on generating infinite mana and using Urza's ability to win through combos involving artifacts and mana sinks.
Kenrith, the Returned King
A midrange value deck that uses powerful disruption such as Drannith Magistrate combined with Dockside Extortionist treasure generation and multiple combo finishers like Breach and Oracle combos.
Rograkh, Son of Rohgahh / Silas Renn, Seeker Adept
A turbo Ad Nauseam deck aiming to quickly assemble a large storm count or life gain combo using cheap commanders and fast mana to win as early as possible.
Gameplay Insights
- 1
The use of Deadly Rollick early to destroy Urza was a vital disruption that slowed down Matt's artifact combo plan.
- 2
Alex’s timing of Wheel of Fortune after setting up mana rocks and disruption allowed him to reload hands and assemble combo pieces efficiently.
- 3
Matt's use of March of Swirling Mists to phase out Dockside Extortionist and Constructs neutralized a large treasure generation threat temporarily, showcasing advanced timing and interaction knowledge.
- 4
The interplay between counterspells such as Force of Will and Swan Song shaped the early game tempo, with players carefully protecting or removing key spells.
- 5
Alana's attempt at a Thassa's Oracle win was effectively countered by Ranger-Captain of Eos sacrificing itself and a well-timed Force of Negation, illustrating the importance of layered disruption in cEDH.
- 6
Repeated activation of The One Ring demonstrated a clever method for card advantage and protection, helping Matt sustain his combo plan under pressure.
Notable Cards
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Deadly Rollick
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Jeweled Lotus
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Wheel of Fortune
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Dockside Extortionist
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Ad Nauseam
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Thassa's Oracle
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Force of Will
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Grim Monolith
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Karn, the Great Creator
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The One Ring
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Esper Sentinel
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Ranger-Captain of Eos
Gameplay Summary
The game began with early development from all players, with Matt on Urza establishing a strong artifact presence and creating token constructs quickly.
Alana on Rograkh aimed for a fast Ad Nauseam combo kill but faced early disruption, including a timely Deadly Rollick that destroyed Urza.
Alex piloting Kenrith built a midrange value board with disruption and card advantage, leveraging Drannith Magistrate and Wheel of Fortune to refresh hands and maintain pressure.
Emma on Sythis played a stax-oriented enchantress strategy, gaining incremental card advantage and life gain to stabilize the board. A key turning point occurred when Alex successfully resolved an Ad Nauseam, drawing a powerful hand and proceeding to execute a Dockside Extortionist treasure generation combo.
Matt responded cleverly with phasing effects to temporarily neutralize threats, buying time to build his own board state and deploy Karn, the Great Creator to control opponents' artifacts.
Meanwhile, Alana attempted a Thassa's Oracle win but was countered by efficient disruption from opponents.
The game evolved into a complex interaction of combo attempts, stax locks, and artifact synergies, with multiple players attempting to outmaneuver each other through timely counterspells, bounce effects, and resource denial.
The board state became highly dynamic as players cycled through resources and executed combos under pressure.