Deck Strategies
Old Stickfingers
Leverages graveyard interactions and creature recursion to generate value and board presence through sacrificing and reanimating creatures.
Esika, God of the Tree
Mono-green ramp and big creature strategy that uses powerful green spells and mana generation to overwhelm opponents.
Jaxis, the Troublemaker
Mono-red blitz deck focused on aggressive creatures, sacrifice outlets, and generating mana to apply pressure and finish opponents quickly.
Kenrith, the Returned King
A janky, versatile deck that uses Kenrith’s flexible abilities to tutor, manipulate creatures, and gain incremental advantages in board control.
Gameplay Insights
- 1
Fiend Artisan created a significant threat by allowing repeated card advantage through damage equal to opponent’s hand size.
- 2
Topiary Stomper provided ramp and board presence but required careful timing due to its attack restriction until seven lands were controlled.
- 3
Void Walker’s ability to hold multiple sorceries increased synergy with spell-heavy strategies and provided resilience against board wipes.
- 4
Players used the commander abilities and creature recursion to maintain tempo and board control, preventing any one player from gaining an overwhelming advantage early.
- 5
The game pace was balanced between aggressive rush from the mono-red deck and the ramp/combo potential of the mono-green and graveyard decks, leading to dynamic interactions.
Notable Cards
Fiend Artisan
Topiary Stomper
Esika, God of the Tree // The Prismatic Bridge
Kenrith, the Returned King
Summary
The game featured a diverse four-player Commander clash with wildly different deck archetypes. Old Stickfingers focused on graveyard interactions and creature recursion, aiming to leverage creatures that interact with graveyards and sacrifice mechanics. Esika, God of the Tree piloted a heavily mono-green deck with a splash to enable a strong ramp and powerful green creatures and spells to dominate the board. Jaxis, the Troublemaker brought aggressive mono-red blitz strategies, looking to apply early pressure and generate value through sacrifice and damage. Kenrith, the Returned King played a janky, hidden-theme deck that revolved around using the commander’s versatile abilities in unexpected ways to gain incremental advantages. Early turns saw players ramping and setting up their key pieces. Old Stickfingers deployed creatures that could recur cards from the graveyard, while Esika focused on ramping mana to cast big threats. Jaxis aimed to keep the pressure up with fast creatures and sacrifice outlets to generate mana and chip damage. Kenrith used his commander’s abilities to tutor and manipulate creatures to maintain board presence. The game’s pivotal moments included the use of cards like Fiend Artisan for incremental advantage and carefully timed removal to disrupt opponents’ combos. The win condition appeared to revolve around maintaining board control and recurring threats, with the aggressive mono-red deck trying to close out the game quickly and the mono-green deck aiming for overwhelming board presence.