Deck Strategies
Oswald Fiddlebender
Implement a Stax control strategy by locking down opponents’ resources with artifact hate and taxing effects, then generate infinite mana with Rings of Brighthearth and Basalt Monolith to deal infinite damage via Goblin Cannon.
Ashaya, Soul of the Wild
Create an overwhelming board presence by producing numerous tokens and then converting them into lands to generate infinite mana, culminating in a massive Craterhoof Behemoth attack to end the game.
Urza, Lord High Artificer
Assemble infinite mana through artifact synergies involving Power Artifact, Mana Scepter, and Mystic Forge, then leverage this mana to cast combos or card draw engines to close out the game.
Godo, Bandit Warlord
Generate infinite combat phases using Godo and Helm of the Host combos, enabling repeated attacks to quickly deal lethal damage to opponents.
Gameplay Insights
- 1
The early deployment of Null Rod by Oswald effectively stifled artifact-based combos, forcing opponents to adapt their strategies.
- 2
The use of Carpet of Flowers by Ashaya and Urza players accelerated mana production, enabling quick development of their respective combo pieces.
- 3
Bill’s sequencing of Mystic Forge activations combined with Voltaic Key allowed for efficient library manipulation and card filtering.
- 4
The group’s inclusion of Hushbringer slowed down token and creature enter-the-battlefield effects, impacting Ashaya’s synergy.
- 5
Strategic use of Wheel of Fortune reshuffled hands, resetting resources and adding variability to the game state.
- 6
Jordan’s sacrifice of Elvish Spirit Guide to cast Natural Order for Orin Frostfang showed calculated resource investment to maintain pressure.
- 7
Nate’s casting of Scroll Rack near the midgame allowed for hand manipulation and optimization of card draws during critical turns.
Notable Cards
Mystic Forge
Null Rod
Carpet of Flowers
Basalt Monolith
Rings of Brighthearth
Craterhoof Behemoth
Goblin Cannon
Power Artifact
Scroll Rack
Hushbringer
Chalice of the Void
Etherium Sculptor
Scrap Trawler
Summary
The game showcased a highly interactive and stack-heavy four-player Commander pod featuring mono-colored decks with strong artifact and token synergies. Early turns saw players developing their mana bases rapidly with cards like Ancient Tomb and Snow-Covered dual lands, while deploying key pieces such as Carpet of Flowers, Grim Monolith, and Urza, Lord High Artificer. Oswald Fiddlebender focused on a Stax strategy, leveraging cards like Null Rod and Mystic Forge to disrupt opponents’ artifact and mana interactions, while building toward infinite mana combos using Rings of Brighthearth and Basalt Monolith. Ashaya’s deck generated a flood of tokens and used them as lands to build massive mana and finish with a Craterhoof Behemoth swing. Godo aimed to generate infinite combat steps to overwhelm opponents with repeated combat phases, while Urza’s deck sought to assemble infinite mana via Power Artifact and Mana Scepter combos for a lethal turn.