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This is What Mono Colored cEDH Looks Like | MTG cEDH Gameplay

Casually Competitive MTG


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Oswald Fiddlebender

    Oswald Fiddlebender

    Implement a Stax control strategy by locking down opponents’ resources with artifact hate and taxing effects, then generate infinite mana with Rings of Brighthearth and Basalt Monolith to deal infinite damage via Goblin Cannon.

  • Ashaya, Soul of the Wild

    Ashaya, Soul of the Wild

    Create an overwhelming board presence by producing numerous tokens and then converting them into lands to generate infinite mana, culminating in a massive Craterhoof Behemoth attack to end the game.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Assemble infinite mana through artifact synergies involving Power Artifact, Mana Scepter, and Mystic Forge, then leverage this mana to cast combos or card draw engines to close out the game.

  • Godo, Bandit Warlord

    Godo, Bandit Warlord

    Generate infinite combat phases using Godo and Helm of the Host combos, enabling repeated attacks to quickly deal lethal damage to opponents.

Gameplay Insights

  • 1

    The early deployment of Null Rod by Oswald effectively stifled artifact-based combos, forcing opponents to adapt their strategies.

  • 2

    The use of Carpet of Flowers by Ashaya and Urza players accelerated mana production, enabling quick development of their respective combo pieces.

  • 3

    Bill’s sequencing of Mystic Forge activations combined with Voltaic Key allowed for efficient library manipulation and card filtering.

  • 4

    The group’s inclusion of Hushbringer slowed down token and creature enter-the-battlefield effects, impacting Ashaya’s synergy.

  • 5

    Strategic use of Wheel of Fortune reshuffled hands, resetting resources and adding variability to the game state.

  • 6

    Jordan’s sacrifice of Elvish Spirit Guide to cast Natural Order for Orin Frostfang showed calculated resource investment to maintain pressure.

  • 7

    Nate’s casting of Scroll Rack near the midgame allowed for hand manipulation and optimization of card draws during critical turns.

Notable Cards

  • Mystic Forge

    Mystic Forge

  • Null Rod

    Null Rod

  • Carpet of Flowers

    Carpet of Flowers

  • Basalt Monolith

    Basalt Monolith

  • Rings of Brighthearth

    Rings of Brighthearth

  • Craterhoof Behemoth

    Craterhoof Behemoth

  • Goblin Cannon

    Goblin Cannon

  • Power Artifact

    Power Artifact

  • Scroll Rack

    Scroll Rack

  • Hushbringer

    Hushbringer

  • Chalice of the Void

    Chalice of the Void

  • Etherium Sculptor

    Etherium Sculptor

  • Scrap Trawler

    Scrap Trawler

Gameplay Summary

The game showcased a highly interactive and stack-heavy four-player Commander pod featuring mono-colored decks with strong artifact and token synergies.

Early turns saw players developing their mana bases rapidly with cards like Ancient Tomb and Snow-Covered dual lands, while deploying key pieces such as Carpet of Flowers, Grim Monolith, and Urza, Lord High Artificer.

Oswald Fiddlebender focused on a Stax strategy, leveraging cards like Null Rod and Mystic Forge to disrupt opponents’ artifact and mana interactions, while building toward infinite mana combos using Rings of Brighthearth and Basalt Monolith.

Ashaya’s deck generated a flood of tokens and used them as lands to build massive mana and finish with a Craterhoof Behemoth swing.

Godo aimed to generate infinite combat steps to overwhelm opponents with repeated combat phases, while Urza’s deck sought to assemble infinite mana via Power Artifact and Mana Scepter combos for a lethal turn.

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