High Power EDH Gameplay | Urza vs Xander vs Omnath vs Baeloth | Commander Melee S2:E12 | MTG thumbnail Blurred backdrop thumbnail
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High Power EDH Gameplay | Urza vs Xander vs Omnath vs Baeloth | Commander Melee S2:E12 | MTG

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Urza, Lord Protector

    Urza, Lord Protector

    Focus on artifact synergies and combos to control the board and generate value, aiming for powerful artifact-based win conditions and potentially melding Urza for a game-ending threat.

  • Lord Xander, the Collector

    Lord Xander, the Collector

    Leverage mill effects combined with card draw and token generation to deplete opponents’ libraries while maintaining board presence and disrupting their plans.

  • Omnath, Locus of Mana

    Omnath, Locus of Mana

    Ramp aggressively with lands and mana-producing creatures to cast large threats early and dominate the board with big creatures and Eldrazi support.

  • Baeloth Barrityl, Entertainer

    Baeloth Barrityl, Entertainer

    Generate tokens and incremental buffs using Noble Heritage to build a resilient board state and out-value opponents, focusing on creature-based pressure and synergy.

Gameplay Insights

  • 1

    Xander’s use of Archivist of Oghma punished opponents’ library searches, providing card draw advantage and synergy with his mill strategy.

  • 2

    Urza’s equipment and artifact recursion allowed him to maintain board control and pressure despite counterspells and disruption.

  • 3

    Blood Moon significantly slowed down Omnath’s mana development, illustrating the impact of targeted hate in multiplayer EDH.

  • 4

    Copying Sir Conrad with Xander created multiple triggers that accelerated the milling and damage distribution, exemplifying synergy exploitation.

  • 5

    Players prioritized countering key commanders and spells to prevent snowballing, highlighting the importance of interaction in high-power multiplayer games.

Notable Cards

  • Urza, Lord Protector

    Urza, Lord Protector

  • Lord Xander, the Collector

    Lord Xander, the Collector

  • Omnath, Locus of Mana

    Omnath, Locus of Mana

  • Baeloth Barrityl, Entertainer

    Baeloth Barrityl, Entertainer

  • Noble Heritage

    Noble Heritage

  • Archivist of Oghma

    Archivist of Oghma

  • Sword of the Animist

    Sword of the Animist

  • Blood Moon

    Blood Moon

  • Panharmonicon

    Panharmonicon

Gameplay Summary

The game started with all four players setting up their board states and ramping mana, with Urza focusing on artifact combos and control, Xander developing a mill strategy, Omnath ramping aggressively with big mana plays, and Baeloth combining Noble Heritage to create tokens and buffs.

Early interactions included counterspells and artifact synergies, with Xander using Archivist of Oghma to draw cards when opponents searched their libraries, and Urza assembling equipment and artifact creatures to gain incremental advantages.

Blood Moon was played to disrupt mana bases, particularly targeting Omnath’s green-heavy ramp. A pivotal moment came when Xander copied Sir Conrad to create token creatures and triggered a mass mill effect, dealing damage to opponents and advancing his mill plan.

Urza maintained pressure with equipment and artifact recursion, while Omnath used big creatures and mana acceleration.

Baeloth contributed with token creation and buffs from Noble Heritage, allowing him to apply steady pressure and protect his creatures.

The game revolved around managing threats, countering key spells, and leveraging synergies, with Xander’s mill and Urza’s artifact combos standing out as main win conditions alongside Omnath’s big mana plays.

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