Commander but if you take too long- YOU LOSE! ft Rhystic Buddies | GtG #27 thumbnail Blurred backdrop thumbnail

Commander but if you take too long- YOU LOSE! ft Rhystic Buddies | GtG #27

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Garage The Gathering 29 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Zimone, Infinite Analyst

    Zimone, Infinite Analyst

    Focuses on casting spells with X costs to grow Zimone with +1/+1 counters, reducing the cost of subsequent spells and generating card advantage to outvalue opponents.

  • Zada, Hedron Grinder

    Zada, Hedron Grinder

    A Goblin tribal deck that creates tokens and uses death triggers to exile and cast additional goblin spells, aiming to swarm the board and overwhelm opponents quickly.

  • Xyris, the Writhing Storm

    Xyris, the Writhing Storm

    Generates multiple snake tokens while drawing cards and controlling the board, gradually increasing pressure through incremental advantage and tribal synergy.

  • Niv-Mizzet, Guildpact

    Niv-Mizzet, Guildpact

    Leverages multicolor permanents and powerful spells from Ravnica to control the board and deal damage, finishing with the commander’s potent ability to close the game.

Gameplay Insights

  • 1

    Players adapted quickly to the Blitz Mode time limits by focusing on ramping mana and establishing board presence early to maximize efficiency in limited time.

  • 2

    Zimone's ability to reduce spell costs via +1/+1 counters allowed for multi-spell turns that accelerated tempo despite the strict time constraints.

  • 3

    Goblin tribal synergy with Runvelt Hordemaster's death triggers enabled casting of additional spells from exile, creating sustained pressure.

  • 4

    The snake tokens and card draw from Xyris helped maintain a steady flow of resources, important in a fast-paced format where tempo is critical.

  • 5

    Niv-Mizzet's multicolor permanents and flying lifelink creatures provided strong board control and resilience, leveraging Ravnica-themed cards effectively.

Notable Cards

  • Gold-Forged Sentinel

    Gold-Forged Sentinel

  • Arcane Signet

    Arcane Signet

  • Cultivate

    Cultivate

  • Zimone, Infinite Analyst

    Zimone, Infinite Analyst

  • Stormcarved Coast

    Stormcarved Coast

  • Command Tower

    Command Tower

Gameplay Summary

The game began with players quickly establishing their board states under a strict time constraint, known as Blitz Mode, where each player had a limited amount of time per turn, starting around 45 seconds and gradually increasing to about three and a half minutes.

Early plays focused on ramping mana and developing board presence efficiently.

One player utilized a goblin tribal strategy to generate tokens and leverage death triggers for extra value, while another player focused on casting spells with X costs to grow their commander and reduce future spell costs.

The snake-themed deck generated tokens and card draw, steadily building resources, while the Niv-Mizzet deck employed multicolor permanents and aimed to use the commander itself as a powerful finisher.

The tempo of the game was fast-paced due to the time restrictions, pushing players to make quick decisions and streamline their plays without sacrificing strategic depth.

Key moments included the casting of multi-spell turns enabled by reduced spell costs and the creation of multiple tokens to apply pressure and gain card advantage.

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