Deck Strategies
Kodama of the East Tree and Sakashima of a Thousand Faces
Landfall combo deck that seeks to loop Sunscorched Desert using the commanders' abilities to generate infinite triggers and win the game.
Grand Arbiter Augustin IV
A mill-focused control deck leveraging Persistent Petitioners to mill opponents while controlling the board and generating inevitability through value and disruption.
Thrasios, Triton Hero and Bruse Tarl, Boorish Herder
A hybrid stacks and evolution deck that uses combat damage and artifact synergies to control the board and execute a lethal combo.
Thrasios, Triton Hero and Vial Smasher the Fierce
Four-color control deck focused on card advantage engines and interaction, aiming to grind out the game and close with a combo.
Gameplay Insights
- 1
Folger prioritized disrupting Mike's early game by holding up mana to counter or respond to threats, slowing down his artifact and commander synergies.
- 2
Mike skillfully utilized his commanders to grant double strike and lifelink, pressuring Folger through combat damage while maintaining board presence with artifact ramp.
- 3
Rio leveraged Persistent Petitioners and Smothering Tithe to generate value and treasures, enabling efficient casting of Grand Arbiter and maintaining board control.
- 4
Folger's use of Toxic Deluge to wipe the board was a pivotal moment, although it was countered initially, it resolved after Dovin's Veto countered the response, resetting the board and shifting momentum.
- 5
The interaction between Folger's control elements and Mike's aggressive artifact/combat strategies created a dynamic tension, with Folger repeatedly trying to slow Mike while setting up his own combo.
- 6
Zach's landfall combo deck remained under pressure early but developed key artifacts like Jeweled Amulet and Copy Artifact to accelerate his game plan.
Notable Cards
Mayhem Devil
Oko, Thief of Crowns
Mystic Remora
Persistent Petitioners
Smothering Tithe
Archon of Emeria
Carpet of Flowers
Toxic Deluge
Hullbreacher
Copy Artifact
Jeweled Amulet
Null Rod
Dovin's Veto
Summary
The game began with all four players establishing their early mana bases and setting up their respective strategies. Folger, piloting the Thrasios/Vial Smasher control deck, focused on ramp and disruption, casting key cards like Mayhem Devil and Oko, Thief of Crowns to generate card advantage and pressure. Rio, on Grand Arbiter Augustin IV mill, aimed to control the board while slowly milling opponents using Persistent Petitioners and Smothering Tithe to gain resources. Mike, with Thrasios/Bruse, combined combat prowess and artifact synergies, leveraging his commandersโ prowess along with cards like Archon of Emeria and Vexing Shusher to maintain board presence and disrupt opponents. Zach piloted a Kodama/Sakashima landfall combo deck, aiming to loop Sunscorched Desert and win through infinite landfall triggers.