TURBO-TIME DOUBLE FEATURE! | Marneus | Dargo/Tymna | Etali | Kinnan | Casting Cost cEDH Gameplay thumbnail Blurred backdrop thumbnail
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TURBO-TIME DOUBLE FEATURE! | Marneus | Dargo/Tymna | Etali | Kinnan | Casting Cost cEDH Gameplay

Casting Cost cEDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Dargo, the Shipwrecker Tymna the Weaver

    Dargo, the Shipwrecker / Tymna the Weaver

    This deck focuses on recurring creatures and sacrificing them for value, leveraging Dargo’s ability to draw cards on creature sacrifice combined with Tymna’s card draw from combat damage. It aims to control the board and generate card advantage to assemble combos.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Kinnan’s deck accelerates mana production by exploiting nonland permanents to generate extra mana, enabling explosive plays and quick combo execution. The deck uses artifact synergies and green ramp to create large mana pools for lethal spells.

  • Marneus Calgar

    Marneus Calgar

    Marneus Calgar’s deck likely emphasizes creature token generation and synergy with equipment or anthem effects to overwhelm opponents quickly, using low-cost creatures and combo pieces to secure the board and close the game fast.

  • Etali, Primal Conqueror // Etali, Primal Sickness

    Etali, Primal Conqueror

    Etali’s deck revolves around casting big creatures and spells that trigger Etali’s ability to attack opponents and steal cards or damage them, generating card advantage and board presence. It looks to capitalize on top-deck manipulation for maximum impact.

  • Tymna the Weaver

    Tymna the Weaver

    Tymna’s strategy involves dealing combat damage to opponents to draw cards, supporting aggressive combat and synergy with low-cost creatures and sacrifice outlets to maintain card flow and pressure.

Gameplay Insights

  • 1

    The use of Dargo’s ability to draw cards on creature sacrifice combined with artifacts like Alter of the Wretched created powerful loops that allowed players to draw multiple cards and maintain control.

  • 2

    Players leveraged mana acceleration from artifacts and lands such as City of Traitors and Ancient Tomb to cast spells rapidly and set up combos in early turns.

  • 3

    Complex stack interactions and timing with spells like Metamorphosis required precise understanding of additional costs and sacrifice timing to avoid misplays.

  • 4

    Tutors like Imperial Recruiter and Trophy Mage were critical in fetching combo pieces and accelerating the deck’s synergy.

  • 5

    The game’s turning point was when a player generated infinite mana through artifact interactions, allowing them to finish the game quickly before opponents could react.

  • 6

    Discarding and hand management with cards such as Line of the Wretched was used to fuel combos and maintain resource flow.

Notable Cards

  • Dargo, the Shipwrecker

    Dargo, the Shipwrecker

  • Tymna the Weaver

    Tymna the Weaver

  • Imperial Recruiter

    Imperial Recruiter

  • City of Traitors

    City of Traitors

  • Dark Ritual

    Dark Ritual

  • Smothering Tithe

    Smothering Tithe

  • Trophy Mage

    Trophy Mage

  • Stoneforge Mystic

    Stoneforge Mystic

Gameplay Summary

The game featured a fast-paced cEDH matchup with aggressive and combo-oriented decks.

Early turns saw players efficiently deploying mana rocks and setting up their combo pieces, with multiple instances of tutors and artifact synergies accelerating the game state.

Key moments included a player establishing infinite mana using artifact interactions and then winning swiftly through a combo finish.

Another pivotal play involved the use of Dargo, the Shipwrecker, and Tymna the Weaver's synergy, enabling repeated card draw and board control through sacrifice effects.

Despite some complex stack interactions and rules clarifications mid-game, the players maintained a high tempo, leveraging powerful spells like Imperial Recruiter and various tutors to maintain pressure and combo potential.

The win condition centered around generating infinite or near-infinite mana and card draw combos, culminating in lethal board states before opponents could adequately respond.

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