Deck Strategies
Miirym, Sentinel Wyrm
Generate token copies of dragons entering the battlefield to build a massive board presence, utilizing dragon synergies and recursion to overwhelm opponents.
Duke Ulder Ravengard
Use Myriad to create multiple attacking copies of creatures each combat, applying consistent multi-directional combat pressure to all opponents.
Jan Jansen, Chaos Crafter
Leverage artifact synergies and treasures to assemble combos that generate infinite or overwhelming value, aiming to win through artifact-based combos.
Neera, Wild Mage
Cast and cheat large, random spells from the top of the library to disrupt opponents and gain advantage, embracing chaotic spellcasting for powerful effects.
Gameplay Insights
- 1
Using board wipes effectively was crucial to managing Miirym's expanding dragon tokens and preventing an overwhelming board state.
- 2
Duke Ulder Ravengard's Myriad ability created pressure that required opponents to spread their blockers thin across multiple attackers.
- 3
Jan Jansen's artifact combo relied on careful timing of artifact destruction and treasure generation to build towards a game-ending combo.
- 4
Neera's random spellcasting introduced a layer of unpredictability, forcing opponents to adapt to sudden powerful spell effects.
- 5
Acceleration with Jeweled Lotus significantly boosted Miirym's ability to deploy and copy dragons early, creating a fast start that shaped the midgame.
Notable Cards
Jeweled Lotus
Treasures
Summary
The game featured four distinct decks led by commanders with unique strategies. Miirym, Sentinel Wyrm's player leveraged the copy mechanic to generate multiple dragon tokens whenever a dragon entered the battlefield, enabling explosive board presence and overwhelming value. Duke Ulder Ravengard's deck focused on aggressive combat with the Myriad mechanic, creating multiple attacking copies of a single creature each combat, applying pressure to all opponents simultaneously. Jan Jansen, Chaos Crafter piloted a Mardu artifact-matter deck that relied on artifact synergies and combos involving treasures and artifact creatures, aiming for a combo win condition through infinite or repetitive artifact interactions. Neera, Wild Mage's deck was built around casting and cheating big, random spells from the top of the library, introducing unpredictability and powerful spell effects to the game dynamic. Early in the game, Miirym's ability to duplicate dragons led to an expanding threat base that demanded removal or board wipes. Duke Ulder Ravengard's Myriad attacks forced players to defend from multiple fronts, increasing the game pace. Jan Jansen's player sought to assemble their combo pieces amidst the chaos, with their deck's artifact synergies becoming more dangerous with each artifact played or destroyed. Neera's player attempted to capitalize on chaotic spellcasting, using powerful instants and sorceries to disrupt opponents and generate advantage. Key turning points included a critical board wipe that temporarily stalled Miirym's tokens and a Jeweled Lotus acceleration that sped up Miirym's board development. The game revolved around balancing aggression, disruption, and combo assembly, with players vying to either outpace opponents with overwhelming attacks or stabilize and execute their win conditions.