Raffine Tempo vs. Beamtown Combo [Duel Commander-EDH] - Magic: The Gathering thumbnail Blurred backdrop thumbnail
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Raffine Tempo vs. Beamtown Combo [Duel Commander-EDH] - Magic: The Gathering

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Raffine, Scheming Seer

    Raffine, Scheming Seer

    A tempo-oriented deck focusing on efficient creatures, disruption, and manipulation of the top of the library to maintain card advantage and pressure. Uses Raffine's ability to draw and discard for value, while deploying threats like Outland Liberator and removal spells to control the board and chip away at the opponent.

  • The Beamtown Bullies

    The Beamtown Bullies

    A combo/control midrange deck that leverages a unique connectivity ability to assemble a game-winning combo involving cards like Leveler and Eater of Virtues. The deck uses toolbox creatures and recursion to maintain board presence and aims to skip opponents' turns or otherwise lock the game down, winning through a sudden combo finish.

Gameplay Insights

  • 1

    Using Raffine's ability to manipulate the top card of the library each turn was crucial for maintaining tempo and finding key cards.

  • 2

    The decision to steal the Beamtown Bullies commander limited the combo deck’s ability to execute its main win condition temporarily.

  • 3

    Outcast's Fury was effectively used to clear multiple threats at once, buying the tempo player time to develop their board.

  • 4

    The Beamtown Bullies player's recursion of key creatures like Goblin Engineer helped sustain pressure despite disruption.

  • 5

    Maintaining mana development and timing plays carefully around the opponent's potential combo activations was a key strategic focus for both players.

Notable Cards

  • Raffine, Scheming Seer

    Raffine, Scheming Seer

  • Outland Liberator // Frenzied Trapbreaker

    Outland Liberator // Frenzied Trapbreaker

  • Leveler

    Leveler

  • Goblin Engineer

    Goblin Engineer

  • Birthing Pod

    Birthing Pod

Gameplay Summary

The game featured a duel between an Esper tempo deck led by Raffine, Scheming Seer, and a Beamtown Bullies combo deck.

The tempo deck aimed to control the board with efficient removal and tempo plays, leveraging Raffine's ability to manipulate top cards and maintain pressure through creatures like Outland Liberator.

Early turns were marked by cautious plays and exchanges of removal spells, with both players developing their mana bases and setting up their key pieces.

The Beamtown Bullies deck sought to assemble a combo involving the Leveler and connectivity abilities to win outright by skipping opponents' turns or otherwise locking the game down.

Throughout the match, the Beamtown Bullies player attempted to set up this win condition while the tempo player used interaction to delay and disrupt these plans.

Pivotal moments included the tempo player managing to steal the Beamtown Bullies commander and deploying powerful removal spells like Outcast's Fury to manage the board.

However, the Beamtown Bullies deck was resilient, using recursion and toolbox creatures to maintain board presence and pressure.

The game remained tense and dynamic, with both decks demonstrating their core strategies effectively, but the combo deck's ability to close the game with a well-timed Leveler activation was a constant threat.

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